ImaginaryVillain
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  • So the more I test, the more I realize I'll need to put a system requirement on my game of at least a GTX 1060. So much of the GPU is utilized I don't think anything less or integrated would get the job done. That being said, that's fine I'm not making a "RPG Maker Game", I'm making a game that just happens to be made with RPG Maker. :LZSwink:
    ImaginaryVillain
    ImaginaryVillain
    I have been working with ways to vastly improve performance though, so hey, maybe I'll stumble upon a way to improve it further. But if they want 60FPS at this point, it's pretty much at at a minimum that. On the plus side, it doesn't use the CPU all that much, and only 700mb of RAM on average. So if you've got a GPU you're pretty golden.
    Featherbrain
    Featherbrain
    What do you use for benchmark testing? I've been deploying and testing on a non-gaming laptop in battery mode XD then alt-tabbing to task manager to eye performance. Also I assume you know running non-deployed through RM and/or having console open (at least for me) tank performance? My game runs at around 600mb of RAM if run through RM, but <100 if deployed.
    ImaginaryVillain
    ImaginaryVillain
    Just the computer I'm programming it on. It's got two monitors so I have the task manager open on the second one, and monitor the resource usage. Nothing else is open, and the GPU usage goes between 30-70% of the GTX 1060. Technically a weaker computer could run it. But if they want 60FPS, they'd likely need something comparable. I wouldn't be surprised if there is a better testing method though.
    What a great day, I reduced my message plugin by down to 343 lines from 854, it now supports JSON PIXI Style files. My image plugin went from 428 to 284 lines and now supports a mini map tracker for the player (it already supported events). And my version of Particle Emitter now runs PIXI Particles 4.3 (up from 3.0). :LZSexcite: Don't ask why I'm still up at 6am though. :kaoswt:
    ImaginaryVillain
    ImaginaryVillain
    The trick is to just ignore that weird desire people have to actually sleep. Then there is plenty of time in the day. :LZSwink:
    Hyouryuu-Na
    Hyouryuu-Na
    No... it's cause I'm not smart enough for that yet XD I'm a CSE student but I can't write plugins yet :""""D Such a waste *siiiigh* then again, I've never seriously looked at the core files so maybe if I spend some time studying those, I can do something :/ Who knows. Can't exactly try it now, finals are coming lol
    ImaginaryVillain
    ImaginaryVillain
    I just started by breaking other people's plugins, and breaking core files. :LZSexcite: Pretty soon in my efforts to fix them, I learned all sorts of crazy things. As a result I've quite good at tearing apart plugins and making them more efficient. Besides Community Lighting, most of my plugins are injectors that almost completely ignore MV/MZ. Mostly I program like a hacker. :LZSwink:
    I forgot how deaf the programmers of RM are. I copied over the Effekseer animations into my game, and forgot #2 was what I'd set as the animation for Galv's Map Projectiles.... Loaded up a boss fight and my ears are still ringing after it launched 30+ projectiles. Why do they still default to 90 volume? And why does it have 3 sound effects? And why does the audio volume still multiply? :LZSskeptic:
    Well, happy to admit my mistakes. It turns out with a lot of reworking, it is actually possible to run my game on MZ.

    I just had to give up QSprite and Gradient Wipe... amongst other things... But it turns out my beloved Particle Emitter works great as long as I don't use plugin commands (which I don't use anyway). :LZSwink:
    I really want to add maps that let the player go further and further into them, like some strange MC Escher 3D concept... I even reworked QM-Collision Map to allow changing which picture it's using for collision on a map just so I could futz with the idea.... But no, I must resist, not with this game. Another game sure, but this one's already complex enough. :kaoswt:
    Finnuval
    Finnuval
    MC Escher is a hard act to follow - but cool if you can pull it off xD
    ImaginaryVillain
    ImaginaryVillain
    A couple of profile posts back I posted the MC Escher style thing that came out of a happy accident. The tech's already there. QM-Collision Map just lets me adjust the collision based on a image. So I can have an image for each possible combination of rotated map. Plus ones to show the player. And since I'll make the player a particle, their size is malleable so I can fake depth. :LZSwink:
    ImaginaryVillain
    ImaginaryVillain
    Pfft imagine using sprite sheets... That's just weird. This is how cool kids do it. :LZSwink:
    • Like
    Reactions: Ami

    My "M.C. Escher" nightmare takes shape. :LZSexcite:
    ImaginaryVillain
    ImaginaryVillain
    Yes, mere RM rules no longer apply to me. I have escaped the Tile Map Matrix into the particle world beyond. :kaopride:

    @Hyouryuu-Na Excellent, that's one of my game's major inspirations. :LZSexcite:
    Hyouryuu-Na
    Hyouryuu-Na
    That's great then! I still haven't watched that series of hers ^^; Will watch when all this sh*t is over.
    ImaginaryVillain
    ImaginaryVillain
    The imagery is a lot fun, very symbolic and twisted. There's also a first game called "American McGee's Alice" that literally starts out with her in an insane asylum bed clutching a white rabbit doll. It's a dark stormy night, she stares blankly at the celing with wrists covered in bloody bandages, remembering her family all burning in a fire. Then white rabbit doll suddenly turns to her saying, "Save us Alice!"
    Haha... Oh wow, I tossed UltraMode7 in (guilty pleasure) and the nightmare that came about was a sight to behold.


    Here's the normal version for comparison...


    Not going to lie... the first one has me thinking of some ideas for the future. :LZSwink:
    Doing a bit of a remake on a map. Should be pretty cool whenever it's done. :LZSexcite:
    Seems just as quickly as they locked my FB account, they also unlocked it. No reason why... Just another one in a long line of doing so. I'm glad I only use it for Magic the Gathering stuff. Imagine if it was a real social network that was usable for something else. That would be awkward. :popcorn: Still I owe them thanks for highlighting that I need to be rid of them. Thanks FB! :LZSexcite:

    A bit of a "sparkle" update to the lower portion of the world map. :LZSexcite:
    ImaginaryVillain
    ImaginaryVillain
    It's so silly overpowered as far as plugins go. You simply make an image with white where you want the player to able to go and any other color where you don't want them to go. I usually just take a pic of the map, and erase where I want the player to go, then save it as a second image. Other than that you just need to put one comment in a map pointing to that image to set it up.
    ??????
    ??????
    Yea I'll need to check that out sometime... If I ever need to make an actual normal map :D
    ImaginaryVillain
    ImaginaryVillain
    That's fair, it is scientifically proven that no actual games are made here. Let nobody tell you different. :LZSwink:
    • Like
    Reactions: ??????
    Facebook is so weird, they keep locking down my personal account. Now they want to review it.... All I literally do on it is Magic card related stuff such as thumbs up some people's Magic related comments, and use messenger to converse with friends about Magic cards. I don't even post public comments, or profile posts. What a garbage company, time to finally ditch it. :LZSskeptic:
    ImaginaryVillain
    ImaginaryVillain
    Mind boggling really. I guess they must think I've been spamming for 10 years or something. They're pretty awkward on Instagram too (big surprise since they're also owned by FB). They actually called me a bot for following too many people and liking too many things. I guess FB is only happy if you hate everything. :LZSwink:
    ImaginaryVillain
    ImaginaryVillain
    They have succeeded, I detest Instragram as well, though I weirdly get a lot of likes on it for my game stuff. So against my better judgement I've have been slowly adding to it. I will refrain from liking stuff though, else they'll probably just ban the account. I just can't believe there's a worse platform than Twitter. :kaoswt:
    MrKiwi
    MrKiwi
    *accidentally double taps a magic card pic*

    Account blocked!

    They are just afraid you try to take over the world with the power of ancient egyptian monsters sealed on a kids card game, its understandable. Of course it isn't, what in the world?
    So I was playing with filters and this looked interesting...

    Versus the normal look...

    Kind of gives a very different feel. :LZSexcite:

    I forgot to post the animated version of the previous map I was working on. I'm still arguing with myself on if I like the stark blue ground better than the undergrowth ground used on the waterfall map. Hmm...
    Aerosys
    Aerosys
    I think the most important question would be: Why did you use RPG Maker anyway?
    ImaginaryVillain
    ImaginaryVillain
    January 1999, I saw MV listed on a site. I'd always scoffed at it before, but out of boredom I downloaded the demo and just started messing with it. At the time, I had next to no concept of even what a variable was. MV is how I taught myself how to program. Sure if I knew now what I knew then and was starting I wouldn't use RM. But as I knew nothing, it's ease of use is why I'm here now.
    ImaginaryVillain
    ImaginaryVillain
    At this point, I've already set it up so I can produce maps like you see there in about 3-4 hours... And I'm not exactly slaving away, I watch YouTube and stuff.. Add to that all the other stuff I've figured out, and there's not really a reason to leave. I kind of have everything I need here for now. Plus I really want to finish this game, and starting on some other software would only set me back a lot of time.


    So I figured out how to put words and pictures in the screen transition. It even wipes away from both the top and bottom. The possibilities are endless! :LZSexcite: I'm going to devise secret messages now for them because I'm a terrible wonderful person like that. :kaopride:


    WIP for a new map. :LZSexcite:
    Sigony
    Sigony
    It is visually ~stimulating~
    ImaginaryVillain
    ImaginaryVillain


    Further along, and look space has decided it's dark now... Got to love the randomly generated backgrounds. :LZSwink:
    ImaginaryVillain
    ImaginaryVillain
    I had the greatest shower idea... You start out super powerful and instead level in reverse losing power as the levels continue. If you want to avoid the reduction, you collect the power ups to simply maintain status quo. Either way levels get harder. That should help convey the feeling of hopelessness this chapter wants. :LZSexcite:
    • Like
    Reactions: Sigony
    Today represents my one year anniversary of throwing out the tile map. :LZSexcite: One year ago my game looked like...


    And now for those that don't know, it looks like..


    What a year, what a year indeed. RIP Tile Map, nobody misses you. :LZSwink:
    Riazey
    Riazey
    ooohhh yay! I'm really glad you did because your game u-turned into a very unique game! Also I'm sorry but SPORKLE PONTY??? YESSSSS???? :kaoluv:
    BK-tdm
    BK-tdm
    So a day like today you ditched squares and shadows for the greater power of circles and sparkles, the day you became a true villain and sacrificed the squared-shapes!
    ImaginaryVillain
    ImaginaryVillain
    It occurs to me... I could make the player ride it. I mean I've got the right poses available... But there's exactly no gameplay reason to do that. Still by cycling two particles at the same time, I wouldn't even need to make the animation frames... Hmm... PIXI particles really are just straight cheating in the animation world. :LZSexcite:
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I finally added my newly updated demo back to the website! It only took like 4 weeks of work...
Where is the "world-weary sigh" comment response when you need it? I need that one more than anything, but the closest we have is "wow" or "angry".
My apologies if it's out-of-place for my goyim-lookin' ass to be the one to say it, but the mythology of "Golems" is that they were created by Rabbis to protect Jewish villages from Anti-semetic attacks.
I'm moving on from RMXP finally. I've been stuck in a difficult decision between XP and MZ, and I've given up and moved on to MZ. Overall I'm really liking it, I wish tilesets were easier to setup like XP, but it's actually not that bad!
Have you ever gone full 'Ship of Theseus' while frankenspriting? Because I just did.

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