I forgot how deaf the programmers of RM are. I copied over the Effekseer animations into my game, and forgot #2 was what I'd set as the animation for Galv's Map Projectiles.... Loaded up a boss fight and my ears are still ringing after it launched 30+ projectiles. Why do they still default to 90 volume? And why does it have 3 sound effects? And why does the audio volume still multiply? 
