Hi, everyone. I want to bring good news for you who thinks that RPG Maker MV is takes too much time to load audio, especially for games that require accurate audio timing that will ruin the atmosphere of the story if too much delay in audio playback. This time, I hope the problem is solved...
It makes MV only need OGG files, and it fixes the audio lag issue.
Wow... For the longest time I thought, my game had a memory leak. I've been doing everything I can think of to optimize it. I was at a loss... Then today I tried a deployed version. Turns out the memory leak is MV running it.
Been updating my game's control scheme to optionally use a mouse. Now the player pixel moves towards the mouse destination, which looks super sweet with the sparkles. Also turns out I made a Mouse Common Event plugin at some point... Thanks past me. Now the mouse wheel cycles different forms, and the right mouse button activates that form's special.
Playing around with making graphics for a menu. Since it's just a map that I can wipe at will, I'll shift everything around as options are selected. Also the blue "stream" on the left flows upwards (because sparkles), and the other area is randomly generated. I'll add info later, still trying to decide if I want to use my own message plugin or SRD Hudmaker for it.
Today I learned that Unity has a tutorial using Legos to make a 3D world.
//Makes a holy symbol.
Back foul temptress! Take thy unholy ways of seduction elsewhere! Back! Back I say!
//Waits for the vile engine of temptation to leave.
//Takes a deep breath...
Ah! This is the first day I haven't had a sore throat or chest pains from the air in a week. Not going to lie, I've done basically nothing game dev wise. Today's pretty nice though, time to get back to it.
Seems the evacuations of nearby towns have begun. No evacuation for Chico though, then again this is always the "last stand" point for this area. So firefighters always encircle it to protect it, but hey maybe I'll get forcibly moved out of California.
I've got my game down to using roughly 400-500mb of RAM, and 9% of my processor while still being 1080p. For reference, opening Firefox and posting this here also uses 400-500mb of RAM. And now that I've gotten it more optimized, it's time to add MORE SPARKLES!
Thanks for your review.
I was checking the trailer for details and as the woman shut the door at the exact moment the song I was hearing said "you slim the door" and I couldn't resist to add it there. And I used this idea one more time on another scene.