I should probably step away from the sparkles... but they're soooooooo shiny!
Anyway stuff of note:
The puzzle pieces now a build a puzzle in the upper right corner.
The Nihil is represented by the line with skulls. That represents where the map no longer exists at the moment.
Swag collecting in the new randomly generated area. Now the mini map also shows the randomly generated features... And even illustrates the whole "bubble" system" that I made to manage memory... Though that part's inadvertent. We'll just call that "the fog of war"... Yes, that's what we'll do. Nobody will be the wiser!
The worst part about making custom stuff is, I can't really ask any of you why a second copy of the character randomly appears only when going SW, S, or SE and changing directions. Been bugging me for the last two days. On the plus side, look at the new random map pieces I made while thinking about it.
Closer and closer I get to my intro sequence being finished... I've got the initial fall, the impact, waking up in Omnia, the title comets, meeting your first inhabitant of Omnia. I just need the falling sequence now.
After that I need scenes for sneaking out, watching the meteor shower, and the burning house. Then the first 30-40 minutes or so of game will be finished.
This brutal test includes 32 frames of character movement (in each direction)...
PIXI Bloom Filter
24 continuous 3D Effekseer animations.
36 portals which each cycle 3 Effekseer animations and a PIXI text.
And of course a gross amount of PIXI particles.
So I after futzing with shuffling particles I realized my own visual plugin could do the same to animate the player... Things are working great except two things... The red square is where the player actually is. And the image in the upper left well.. It's a duplicate whatever the player is doing. Yep, stuff's going great!
In a humorous turn of events, I duplicated the previous map but forgot to delete all the particles. So for an early WIP concept map... I had a blimp sitting there and it just happened to awkwardly line up with a fire. I guess my game needed an accidental Hindenberg.
Another map remake. Trying to decide if I want to keep the compass wormholes or not. Originally I was going to have players enter them to recover missing people from an area. But now since they recover pieces of the area itself... It might not be necessary. Hmm....We'll see, anyway new shiny!
I'm currently scratching my head on how to design plains. What do I even put in plains? Some trees (but not too many or it turns into a forest)? Grass? A few bushes? That's a bit dull.
I'm looking for tutorials but Google didn't seem to find much (or maybe I have the wrong keywords). I don't know how to map plains and I don't know how to learn.