I'm amazed at the performance increase I saw in just going through and rescoping the variables in other people's plugins that I'm using. You know what that means?
//Tosses more absurd stuff onto the game of "Jenga" that is his RM project.
// Gives his message plugin the ability to evaluate any string as a function call and stuff it into MV's update cycle.
// Finally makes his Randomizer not require his message plugin to operate at efficient levels.
Progress! Now I just need my Randomizer to not need one other plugin function.
The more I look at the QPlugins... The more I am amazed at what they can do. Which I'm not going to lie is pretty awkward, because I already consider them far and away the best plugins MV has to offer.
Yay! My new Doomsday machine..... er... "Heroic" machine is ready!
Uh oh what's that rumbling?!
// Game explodes
That's the fourth time this week!
// Gets to work building next "Heroic" Machine.
Oh look, 12 more free Daz3D models. *adds them to his collection * Yes, the fools... Give it a few months and my collection will be crazy, all without paying a dime. I still have no idea if I'll ever learn the software, but hey... Just in case, these models are quite expensive. In two weeks, they've already given me almost $400 worth of free models.
I find it so weird that someone with a solid sense of humour like you is working on a game that is so twisted and serious.
I was expecting something hilarious, like: Tea Party with my Favourite Villain Neighbor or How to Antagonize Heroes Overlord Edition.
So I was explaining to someone today that Magic (the Gathering) has advertised itself as a Trading Card Game (TCG) and a Collectable Card Game (CCG), but never a playing card game. Playing cards are what they use for stuff like Poker or Black Jack. So by playing Magic with the cards, they were in fact doing it wrong, and me trading the cards is a correct usage.
I'm starting to wonder if I should go the Half Minute Hero route with my game. The character's main weapon is logistically way too strong. So I can't really let the player continuously grow it.... But if they had to build it up each time like HMH, that could work. Also it lets me take advantage of my randomly generated maps so much more. Hmm... This could work!
So correct me if I'm wrong, the MIT License basically lets me do whatever I want with code as long as I include the MIT License right? I was considering forking Terrax Lighting as a different plugin to avoid any confusion with regular Terrax Lighting and the changes I've made/keep making. But I don't want to do that if it's not legal.
I did come the realization that all a pit is, is black with a hitbox strapped to it. So now the pits actually restrict player movement. I'll of course be adding more movement environment interaction to other maps.
At first I was going to make a desert for a specific sequence in my game... And then I had PTSD from Breath of Fire 3's desert. Now I am making a sky city instead which will be glorious! I guess I should thank that awful game.
Me: I'll just follow these people on Instagram.
Instagram: Stop following people, you are bot, bad bot! NO U! Ban if continue!
Me: Sorry for being engaged on your platform, I'll try being less engaged next time?