
I ended up needing to do a chapter one world map remake. It's still WIP but coming along nicely. =D

Galv.PROJ.dir(this._eventId,1,12,30,this.get_self_variable(`Projectile Image`),2,this.get_self_variable(`action`),[],[],3,2,48,this.get_self_variable(`projectile light`),this.get_self_variable(`damage amount`))