Well I was testing my new microphone with a private stream... And it came out fairly well, much better than the first attempt which we won't speak of. Mostly a bit too mechanical, and the talking cuts awkwardly occasionally. Still good enough to post, so if for some reason you want to watch me finish a map in Inkarnate, and the put it into MZ, with collision, etc..
So I realized that I really just don't have enough time to make videos. However I don't mind clicking stream and just letting people watch me work on my game. I don't really have a good microphone... okay it's a $20 headset so it's terrible, and I have no web cam. So the stream would largely be royalty free music and me working, with minor interaction. I guess the question is, would that actually interest anybody?
It's funny, the only reason I haven't actually released a prototype or demo is not that I don't have one. Hahahahahaha I do, I've had a prototype for months. I'm really just concerned with someone taking it, and putting it up on Steam or something first, then saying it's theirs. I should probably look into setting all that up or something... Then again, I have no ETA on the full game so not sure it's worth it yet.
Hmm.... So I can use my quick ports of QPlugins, but QMovement breaks MZ's save system. Or I can use the Luna port of the QPlugins whose QMap breaks MZ's save system. I can't decide I want to fix one of those, or just make a new save system. The new one would look so much better.. I'm kind of tempted.
Daz3D has the weirdest number scheme for model generations...
Genesis 4 is the 4th generation and oldest currently available, Genesis 1 is the 5th generation, Genesis 2 is the 6th, 3 is the 7th.... And then it goes Genesis 8. So 4, 1, 2, 3, 8. So when looking through there store you have to remember that sometimes they'll say 6 but they mean 3, and vice versa.
Oh no! I found the hair controls for Daz... Does my character need long hair blowing in the wind? Well no.... Am I now going to spend hours making the perfect run animation with where it does? You better believe it!
So I had the lighting plugin off for testing, and I forgot how cool the disintegrating map is... I mean it's usually just shrouded in darkness. I also learned that the Lighting plugin is the heaviest effect... Follow by QMovement. But do you know what's weirdly not heavy? My character being literally 60 images every second. Not going to lie, I would have lost that bet.
There's apparently a joy I never knew existed..... Creating 8 directions of animation (224 frames), only to discover one pose was 10 degrees off so the whole thing wobbles. Oh well, only half a hour of rendering to fix it.
Got distracted... again. So now I'm on project.... 5? 6? I can't even remember off the top of my head how many plugins I have in the works. Though I blame the latest two on a coding youtuber I watch occasionally. He codes in C++ but walks through the process well enough that it inspires me to do similar things for JS plugins. So... blame him for my lack of activity. lol