ImaginaryVillain
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  • Working on a new map, it's still in it's early stages... But soon it will have all the sparkles. :kaopride:

    ImaginaryVillain
    ImaginaryVillain
    Images are map bound so it's amazing for parallaxing. It also allows you to use notes to tint singular objects. And finally you can give objects conditions that trigger them from switches to variables to just actual Javascript. The only unusual thing is the objects do not appear in MV's map editor. So it's not good for events that need to move around. Still it's amazing for placing hitboxes and static objects.
    taarna23
    taarna23
    Last time I tried to load a map in that, it was like tilesets? What tilesets? You have none of those. >.>
    ImaginaryVillain
    ImaginaryVillain
    Huh, it's been so long since I used tilesets I never bothered to check for that. I wonder if that's a common problem or not.
    PixeLockeT
    PixeLockeT
    I'm always all over SRD's plug ins. He's my fav plug in maker, overall. lol
    ImaginaryVillain
    ImaginaryVillain
    I kind of watch Moghunter, Galv and SRD for MZ plugin releases. I don't even own MZ, just kind of snooping. :LZSangel: Speaking of which did you see the free plugin "Map Edge Trigger" he gives out to patrons or anybody else who visits there? :LZSwink:

    And before I move on to the next map. The finished map, excluding NPCs/Story.
    ImaginaryVillain
    ImaginaryVillain
    ...such as QMovement and use actual pixels to see if they hit the right spots. You'd probably want to allow for some leeway if you do that though since being pixel perfect is difficult at best.
    ImaginaryVillain
    ImaginaryVillain
    And an added idea, you could have a particle image rotate in and just as it finishes display a picture in the place of where it was... Let it sit there for a movement then do a reverse of the particle animation to make it vanish so that the player knows what to draw.
    Alador
    Alador
    Well, what we were thinking is sensing the points and gradient within the player's drawn line segments, and then determining shapes based on that.

    EDIT: oooh that sounds cool! I'll try that out when I make a prototype of the game!


    The updated version of the map from a few hours ago. Definitely coming along nicely. :LZSexcite:
    KazukiT
    KazukiT
    I really like this parallax map, especially the bluff with the trees.
    ImaginaryVillain
    ImaginaryVillain
    Not going to lie, it's so nice to actually get to visually build maps again. I've been mathematically building them for so long with random generation. There's a certain beauty in the chaotic randomness of that, but it really lacks the uniqueness of hand built maps.

    So that's where I left that. :LZSexcite:
    • Like
    Reactions: EpicFILE
    ImaginaryVillain
    ImaginaryVillain
    What a strange thing to block, I mean it's just a JS WebGL renderer. The site's entirely educational on it's usage. :kaoswt: Pretty unfortunate for you though, as it's the graphics engine MV & MZ uses. Maybe look into it when you're not at school?
    Alador
    Alador
    @ImaginaryVillain, I will if I can find the time, I'm pretty busy this entire month...
    ImaginaryVillain
    ImaginaryVillain
    I mean there's not any real hurry, PIXI's not going anywhere. So I'm sure it will be there waiting next month or even the month after. :LZSwink:
    Sometimes I just read the title of a thread, take a step back.... Pull out a bag of popcorn, and watch the fun. :popcorn:
    The WIP for the chapter 1 world map...

    ..It's still a pretty early work in progress, but just in case you wanted to see them with some particles and dynamic lighting, now you can. :LZSwink:
    So according to the analytics of the last video I did... (a literal bajillion years ago), only 32% of viewers would have seen that the boss can literally build new maps, which happens the first time 50 seconds into the video. Now I see I should be making smaller sized and more frequent update videos. :kaoswt:
    • Like
    Reactions: ??????
    ImaginaryVillain
    ImaginaryVillain
    That's a pretty good plan. Honestly I was just making the videos to kind of show off the game as I made it. But I should probably look at the YouTube channel as it's own thing.
    • Like
    Reactions: ??????
    gstv87
    gstv87
    an average viewer has a reaction time of 1 second, an attention span of 5 to 8 seconds, and a retention span of 30 seconds.
    if you present something for the first time, lead up to it for 5 to 8 seconds, flash it for 1 second to get the viewer's attention, develop it for 5 to 8 seconds, and if you have to bring it up again for a payoff, do it after no more than 30 seconds.
    ??????
    ??????
    Youtube is a tricky beast. I too think it should be viewed as a separate thing from your game. I kinda just use it to show off previews of my plugins, but I think it'd be worth putting more effort into if you have the time :p
    So I built a mini map for the randomly generated areas. It's basically a literal tiny version of what's happening on the map that updates as enemies move, and stuff gets dragged around. :LZSexcite:

    Excuse the placeholder graphics on some stuff... I'm still drawing things. :kaoswt:
    ImaginaryVillain
    ImaginaryVillain
    Still playing around with interface layouts and stuff, mostly numbers are just there while I figure out exactly how I want mechanics to play out. I'll be hiding most if not all of them later. Also likely drawing up some kind of graphics for it once I know what I need.
    ImaginaryVillain
    ImaginaryVillain
    I just came up with a great idea! Now the character portrait disintegrates as your health is reduced, and the comet behind her vanishes as her "light" (I'll come up with a better name eventually) resource diminishes. :LZSexcite:
    Huh... on a whim I decided to mess with MV's actual menu system.... I open and closed it 5 times rapidly on the map in my previous profile post, each time the game lost frames and after the 5th time it stuck at 0 FPS. Now I remember why I don't use it. :kaoswt:
    ImaginaryVillain
    ImaginaryVillain
    My roommate seems to think so, I told him if there is to ask it to turn up the "ghostly chill" to save on the air conditioning. :LZSwink:
    ImaginaryVillain
    ImaginaryVillain
    @?????? Yep, as vanilla as they come outside of changing window.png (same size as before, I just drew different graphics). I admit I didn't investigate the cause of this problem. I have my suspicions given how MV handles memory, and it's menu system. But that sounds like a lot of work for something I only opened on a whim.
    • Haha
    Reactions: ??????
    ??????
    ??????
    Yea, I plan to give this a little check today too if I can remember when I actually start doing work :D
    Each map has more circles... One does not question why one must have more circles! :kaolivid:

    With over 100 different particle effects in my game so far... All I can hear in my head is Bane's voice saying, "Ah you think particles are your ally? You merely adopted the particle. I was born of them, molded by them. I didn't see the animations until I was already a man, by then they were nothing to me but bulky!" :LZSskeptic:
    //Puts on a hazmat.
    Alright, I have decided to stop ignoring my social media. :LZSskeptic:
    ImaginaryVillain
    ImaginaryVillain
    That's adorable, you think I'm going to read other people's stuff? Pfft no, I'm part of that 10% of people on Twitter who are just there to sell people something. :LZSwink:
    Philosophus Vagus
    Philosophus Vagus
    Why would you do that? I've ignored social media all year, and my life has been so much better than people who don't as a result. No fear, no mobs of angry self-righteous twitter people shaming me for doing strenuous physical work all day long without a mask.

    @ImaginaryVillain better than the 20% who are just there to threaten and dox people who make up 80% of all tweets posted on the site.
    Sigony
    Sigony
    Selling doesn’t need to be thought of as slimy, you can view it like you’re helping people have a fun experience and leading them to it, if they want it.
    You might want to watch it before you step into the deep end of this pool. :LZSwink:
    Been working on the area selection map for chapter 1 of my game. :kaopride:


    It still randoms the space scene below the map which is still animated... Also the light placement is currently random as well. I might make it fixed for area selection maps though. Still random did pretty solid. :LZSexcite:
    So I was testing out an online map builder... Not going to lie, fifteen minutes in I had this with pixel perfect hit detection. Color me impressed, it took that little time to learn.

    Also yeah I know it's fairly barren... their free option offered very few graphics. :kaocry:
    Celestrium
    Celestrium
    I was looking into World Anvil and Campfire Pro as well. The map making software, which are you using? I have campaign cartographer 3 but looking for an alternate, I don't like the interface really...
    ImaginaryVillain
    ImaginaryVillain
    Both of the maps were made using the free options at https://inkarnate.com/ Though of course the lighting on the first one is just dynamic lighting using the Community Lighting plugin. Inkarnate is $5 a month, or $25 a year to use. Though given that they allow commercial usage and provide thousands of assets... Seems like a steal to me. Their free options are quite limited though.
    ImaginaryVillain
    ImaginaryVillain
    I can't say I've looked into Campfire Pro, though I did end up picking up World Anvil. It just seemed like a fantastic way to sort my notes. While providing additional exposure and a site people could visit to see my work. At least when I'm finished with it. I definitely gave them the $40 a year to keep stuff private.
    Still hard at work adding all of my notes to my World Anvil. Turns out there are almost 70,000 words in those notes... Super glad I decided to do this, it's doing wonders for my organization and the game's direction. :LZSexcite: Plus when I'm done I'll effectively have a website for my game to link people to. :kaopride:
    zzmmorgan
    zzmmorgan
    I looked at World Anvil a couple years ago I think but didn't think I'd truly use it. But I may bookmark it as who knows.....
    ImaginaryVillain
    ImaginaryVillain
    Honestly I wished I'd started by making one, even before picking up MV so long ago. It's quite helpful to have a way to sort stuff, plus the various prompts and links it creates makes writing stuff a lot easier. Which I've found to really solidify the direction of my game, instead of just the general idea I've had up to this point.
    So apparently World Anvil is actually 30% off at the moment... After watching half a hour of videos and playing with their software for another half hour... Yep, I'm in. Time to make my very own private wiki full of secret world building knowledge. :LZSexcite:
    • Like
    Reactions: Hyouryuu-Na
    Sigony
    Sigony
    I like Scrivener
    ImaginaryVillain
    ImaginaryVillain
    It looks okay, but really what I liked about World Anvil was the very visual nature of it. I've tried more text oriented methods of sorting but it just doesn't quite mesh with my thought process.
    Sigony
    Sigony
    Whatever works, gangsta
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Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.

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