Well.. I was going to post my randomly generated road experiments... But the new "Attach Files" on profile posts seems to be quite buggy. Also there's no more option to insert Imgur images. Highly unfortunate. Guess I'll give them a bit to fix it and go back to messing with stuff.
So I ran my game in the same resolution (1920x1080) but in Window mode, with the second monitor disabled. And instead of using 70-80% of a GTX 1060's resources it uses in full screen with both monitors enabled, it used 30-40%. I guess my game is more optimized than I thought.
You know... Other than throwing the player down a very large "rabbit hole"... I think I'm just going to give them control during the intro, and disintegrate the map behind them. They'll go where I want them to go, one way or another. No additional move routes required.
Did you know "rabbit holes" are a serious danger to curious young blatantly terrified, running for their lives, blonde girls? Also this intro is 3 maps long, with a falling sequence and animations all currently being worked on. But this transition... I love it!
Today a person showed up at my office saying... "Sorry I was going to message you but I messaged myself instead."
Now you know, don't waste your time messaging the person. Just message yourself instead. Pretty much genius.
So in a bizarre turn of events if you comment out one error message in QPlus, it along with QMovement, QPathfind, and QSprite all works in MZ. Of course that's not really the strange part, while regular QMap doesn't work with it... Luna QMap works perfectly with the old version of QPlus. Now if only QM-Collision Map worked as well.
If you're curious MZ actually spikes as high as 81% GPU usage, leading me to believe in my previous post my game's requirements were way higher than they should be. Approx 60 hours down the drain... See you in a bit MV.
Sorry everyone, I am here sporadically. After 6 years of delays after delays in my life, I try to do all mat once and that means that I spread thin everywhere because it just is impossible to crunch 6 years in one or even two, but I try! I wish many of that I would already given you and put behind but... well...
I'm looking for an experienced gamer who has played a few games created with RPG Maker, who knows what an alpha build is, who may remember the old days when cliché was the favorite word on Creation Asylum, who, if a reviewer, would ask for my permission before making a review to post on YouTube, or whatever, since I will be messaging you a 10 minute, or so, DEMO based on an alpha build of Effervesce Fallacy™.