As I look at ways to protect my game assets for a demo... I realize I'm more concerned about people stealing the code versus the graphics. Like my water graphic, you want it? Here you go! You're welcome!
I think of all the effects in my game, the light passing through fog has got to be my favorite....
...Also I spent all day trying to figure out how I had suddenly messed it up and made it start dropping frames like crazy. So I had all day to look at it... mocking me... with it's previous 60fps reduced to 30fps... At least it's fixed now.
Silent Hill 4pm, 91F, air quality forecast of 301 AQI
The mask upgrade appears to be working great, I've had less hallucinations of weird fleshy creatures today... Some even look like people. Though I remain unconvinced of such. Still in hindsight, I probably should have treated previous "weird fleshy creatures" better, just in case.
Hi, everyone. I want to bring good news for you who thinks that RPG Maker MV is takes too much time to load audio, especially for games that require accurate audio timing that will ruin the atmosphere of the story if too much delay in audio playback. This time, I hope the problem is solved...
It makes MV only need OGG files, and it fixes the audio lag issue.
Wow... For the longest time I thought, my game had a memory leak. I've been doing everything I can think of to optimize it. I was at a loss... Then today I tried a deployed version. Turns out the memory leak is MV running it.
Been updating my game's control scheme to optionally use a mouse. Now the player pixel moves towards the mouse destination, which looks super sweet with the sparkles. Also turns out I made a Mouse Common Event plugin at some point... Thanks past me. Now the mouse wheel cycles different forms, and the right mouse button activates that form's special.
Playing around with making graphics for a menu. Since it's just a map that I can wipe at will, I'll shift everything around as options are selected. Also the blue "stream" on the left flows upwards (because sparkles), and the other area is randomly generated. I'll add info later, still trying to decide if I want to use my own message plugin or SRD Hudmaker for it.
Today I learned that Unity has a tutorial using Legos to make a 3D world.
//Makes a holy symbol.
Back foul temptress! Take thy unholy ways of seduction elsewhere! Back! Back I say!
//Waits for the vile engine of temptation to leave.
So I'm practicing ITC with a spirit box, and decide to try to contact my deceased soulmate. It actually gave me multiple identifiers. Me, still a bit skeptical, asked aloud "Fine but does he still love me?" and the box spoke and printed the word "Forever" at the same time. Been a mess of tears since.
Been scratching away at my game and making progress, but just had a revelation. I'm working in full screen and adjusting all my pictures accordingly, but will they resize if someone's screen is smaller?? I hope this doesn't turn out to be a problem later.