Closer and closer I get to my intro sequence being finished... I've got the initial fall, the impact, waking up in Omnia, the title comets, meeting your first inhabitant of Omnia. I just need the falling sequence now.
After that I need scenes for sneaking out, watching the meteor shower, and the burning house. Then the first 30-40 minutes or so of game will be finished.
This brutal test includes 32 frames of character movement (in each direction)...
PIXI Bloom Filter
24 continuous 3D Effekseer animations.
36 portals which each cycle 3 Effekseer animations and a PIXI text.
And of course a gross amount of PIXI particles.
So I after futzing with shuffling particles I realized my own visual plugin could do the same to animate the player... Things are working great except two things... The red square is where the player actually is. And the image in the upper left well.. It's a duplicate whatever the player is doing. Yep, stuff's going great!
In a humorous turn of events, I duplicated the previous map but forgot to delete all the particles. So for an early WIP concept map... I had a blimp sitting there and it just happened to awkwardly line up with a fire. I guess my game needed an accidental Hindenberg.
Another map remake. Trying to decide if I want to keep the compass wormholes or not. Originally I was going to have players enter them to recover missing people from an area. But now since they recover pieces of the area itself... It might not be necessary. Hmm....We'll see, anyway new shiny!
Last update I posted, I had two different people on two different platforms ask me about the engine I used. Both seemed excited when I mentioned RM... And here I thought I'd have to dodge rocks. Perhaps when I do finally release my game, I can dispel at least a little stigma the engine has. ...Or they are just waiting for my back to be turned to start throwing. That's possible too.
Going to start the game on this map, send them through the forest to see the meteor shower on the hill, then return them home for a nasty surprise. I'll see if I can animate her climbing out the window by Frankensteining animation frames together from PVG's stuff. Won't be AAA but hey, might still be cool?