ImaginaryVillain
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  • Sometimes I ask myself the important questions, like can I use SRD Hudmaker as a message system? Spoiler yes, yes I can. :LZSexcite:
    • Like
    Reactions: Shaz
    ImaginaryVillain
    ImaginaryVillain
    The upside of the method is you can easily create and move text and pictures all over the screen. And change how they look, animate them or whatever. Weirdly if you put in the effort it's a very versatile message system.
    ReeledTiedBTH
    ReeledTiedBTH
    u can't use images to show me? @-@ me confused
    ImaginaryVillain
    ImaginaryVillain
    I'd probably need to just make a thread to include all the pics due to the low character limit here. This is a pretty complicated and weird idea, you need http://sumrndm.site/hud-maker/ to try it. Personally I'd recommend that plugin anyway because it makes fantastic HUDs.
    I never really knew Common Events had all traits of the event that called them... So many wasted getSelfVariable commands. :LZSsad:
    I really, really like PVGames stuff, especially the characters. But the game's currently using FSM tilesets...
    Shaz
    Shaz
    Get them for your NEXT game
    Shaz
    Shaz
    then spend months fighting the urge to redo your game so you can use them sooner
    ImaginaryVillain
    ImaginaryVillain
    Oh I did... and I definitely am. xD

    I did have the idea of potentially using FSM to represent an imaginary world and PVG's stuff to represent a more harsh real world. But I also run my own business so I might not have the free time for such a grandiose endeavor. Still if I don't use them in game, I'm definitely using them every game after. =D
    Ironically it wasn't until I disabled Yanfly's Stop Map Movement plugin that my events stopped moving during automatic events. :LZSskeptic:
    • Like
    Reactions: The Stranger
    ImaginaryVillain
    ImaginaryVillain
    I have no idea what kind of event sorcery/unholy plugin combination made it suddenly start doing that. But given that I started writing minor plugins of my own... Those are probably at fault. XD
    Creates a whole system to let the player build their own tile based maps. Scraps it because it's just such a gameplay disconnect. ;_;
    kirbwarrior
    kirbwarrior
    Well, you might not need literal depth. Remember that Terraria is in two dimension and your engine likely also is (mind, different dimensions which would make for a very different game). As for digging, that can just be one type of way to make a tile (changes it to a dig spot).
    ImaginaryVillain
    ImaginaryVillain
    Yeah I considered just having a different type of tile to represent each level of depth. Of course I'd also need a legend over to the side to show that since I couldn't visually show the depth.
    ImaginaryVillain
    ImaginaryVillain
    It's likely an idea for a later project though. I already have a fairly unique gameplay/combat given that my game essentially has no floor. So the only map I was letting them collect tiles to play with was basically the "status menu". I did enjoy building towns with them though.... Ironically more than I like actual mapping. XD
    Sometimes I forget when helping people with events that they don't have access to the event systems I built. :kaoback:
    • Like
    Reactions: standardplayer
    Milennin
    Milennin
    It always surprises me when I find people don't run a common event each turn in battle. Now, that's one thing couldn't live without.
    TheoAllen
    TheoAllen
    I dont run common event in battle, in fact, i rarely do. Why though?
    ImaginaryVillain
    ImaginaryVillain
    @Milennin Honestly I think it's just the natural progression of new people and eventing. They start out doing minor eventing, then major eventing, and after some amount of time they start to realize how it's just the same code over and over so they switch to using more Common Events. Eventually I assume the next step is start making those Common Events into minor plugins.
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