ImaginaryVillain
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  • That moment when you realize your game size without the sound is 51.1 MB.... But with it (unoptimized as it is) it's 156 MB.... I guess it's time to do a bit of sound optimizing. :kaoswt: Also I learned that deployed for Windows it's 308MB... Apparently MV adds a pretty hefty helping of stuff on deployment. :kaoback:
    ImaginaryVillain
    ImaginaryVillain
    Wow, that makes a lot of sense... I just never thought about it. Thanks! :LZSexcite:
    cthulhusquid
    cthulhusquid
    lol try 600mb...
    ImaginaryVillain
    ImaginaryVillain
    See... I switched my game to particles, so instead of an old teleport animation taking 439kb... It now takes 8.5kb. Except I didn't just do the animations, now the whole game excluding the characters and enemies is particles. Pretty much vastly reduced my game size, and improved RAM usage by an insane amount.

    Apparently the various VS core plugins are going to be free. :LZSexcite:
    Now to go wash the stink off myself from having had to look at Twitter.
    :rtear:
    Well... My game plays better at 1920x1080, so I guess that's the new resolution. Still runs at 60FPS. :LZSexcite: Also... I really want a boss to be able to build new maps around the player... Mostly because it's visually spectacular! I'm er... not quite sure yet how I can do that without making MV explode.... But I'll find a way, anything in service to the "sparkles"! :kaopride:
    ESAMarathon on Twitch, now streaming "Eat Girl". Yep, that's the title of a game... Apparently it's a Pacman knockoff.... Which is of course the only logical conclusion one would get from a name like "Eat Girl". :kaopride: I can't believe anybody would think anything else! :kaoback:
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    ImaginaryVillain
    ImaginaryVillain
    Kind of a bit of both I guess, I mean it's basically Pacman (with some variation).. So the "girl" is actually just a set of jaws running around eating pellets. And the monsters after her are likely trying to eat her as well. I looked the game up after reading the name... Turns out the name is 90% of what's interesting about it. :LZSwink:
    The Stranger
    The Stranger
    Isn't there already a female version of Pacman? Ms Pacman or something like that.
    ImaginaryVillain
    ImaginaryVillain
    Well yes, but this is clearly not a rip off of Ms Pacman because the character doesn't have a bow and lipstick, so clearly it's a ripoff of Pacman. Totally different games. :LZSwink:
    3 hours of trying to figure out why my world creator was respawning stuff I wanted spliced out... Only to discover I foolishly trying to splice an object and not it's array position. *facepalms * Oh well at least some good came out of it, I remembered how much fun it is to squish Yanpi. :LZSexcite:
    Not going to lie... PIXI Particles make fantastic graphics... But predicting the hitbox of something with a "fixed size" but whose graphics can stick out past that, is quite challenging. :kaoswt:
    Hyouryuu-Na
    Hyouryuu-Na
    Triacontane's plugins are so rarely used in this forum it's sorta sad. I don't see many people talking bout them. He/she makes great stuff I haven't seen others make.
    ImaginaryVillain
    ImaginaryVillain
    ImaginaryVillain
    ImaginaryVillain
    There's even one to completely rework your menus, of course there's the whole in Japanese issue. So translation sometimes messes up plugin commands. As for the whole Collision Map thing... The beautiful part is, you don't have to use it for every map. But yeah, probably not worth a major change like that. If I hadn't already built a randomized world, I would have made my game in that.
    //Makes complex mechanic...
    //Slaps self
    No U! We make it fast, simple and fun! :kaolivid:
    If it needs a long tutorial(s) on how to do it, it's bad... Just look at FF13. :kaoback:
    //Shudders
    Good point self. :kaopride:
    In the middle of getting a crown on a tooth (waiting for them to make it). I'll never understand why people are so afraid of the dentist. Always a breeze. :LZSexcite:
    Not going to lie, now that business is picking up again after the whole pandemic lockdown.... these 50+ hour work weeks are really slowing down game dev work. It's a good thing I have basically no life, else I'd never have time to do this. :kaopride:
    • Wow
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    Dororo
    Dororo
    It's fun how "life" is intended in anglosaxon languages. "Life" = wasting time around with people, get drunk, being demoralized by continual rejections or even worst not being rejected, and things alike.
    ImaginaryVillain
    ImaginaryVillain
    Eh, life's actually pretty good. I mean I overwork because the business is mine, and I make pretty good money. Plus I have no major pressures on my time outside of that... So I get to sit about doing art and programming during my free time. :LZSexcite: Sadly I haven't figured out a way to add more hours to the day though, so still going to take awhile to finish the game. :LZSteary:
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    Don't mind me, just installing a fog machine. :LZSwink:


    • Like
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    KazukiT
    KazukiT
    I was wondering are you using a lighting plugin you made or that Terrax or Khas? On an unrelated note why do you think MZ doesn’t have a built in lighting system considering it popularity?
    ImaginaryVillain
    ImaginaryVillain
    Kadokawa is very adverse to feature creep, and that's fair. Since we can add whatever we want. It's actually better because any feature that add bloats all of our games, even if we don't use them. As for what I use, as I was mentioning I started a Community Lighting plugin https://forums.rpgmakerweb.com/index.php?threads/community-lighting.124274/ which is basically a forked version of Terrax Lighting.
    ImaginaryVillain
    ImaginaryVillain
    Since everybody's allowed to edit it, we've got a whole team working on it to make it better. :LZSexcite: Though I don't use the exact version in the thread, I have a very stripped down version of it that I use, designed for maximum speed. I will likely add it as a variant option in the thread at some point.
    It was then I realized the plugin commands of Terrax Lighting... Have very little to do with the actual lighting. Interesting. The Oak Island of plugins continues to be full of surprises.
    standardplayer
    standardplayer
    Which by the way is one of the freaking sticky bandits, from home alone! The one that isn't Joe Pesci! That's the guy with the comforting voice from Wonder Years, who taught me life isn't always fair to you, but you gotta zip up your Jets jacket and keep moving forward.
    ImaginaryVillain
    ImaginaryVillain
    Haha that's fair. I was thinking more along the lines of the voice that says, "It was at this moment that he knew, he f'd up". :LZSwink:
    standardplayer
    standardplayer
    The truth was, I didn't know what to do next. I'd decided to do Community Lighting, and every question my 12 year old mind found an answer to only made me ask more. Then, the old man walked in. He'd know what to do. Here's a guy that has your back, with words of advice, right when you need em. My Dad. "....Kevin.....take out the damn garbage."
    Since I managed to reduce my world creator's requirements to 20% of their previous ones. I decided to start making the world more interactable, starting with the water having depth.


    ImaginaryVillain
    ImaginaryVillain
    That's true! Now that players can see below the water... It kind of opens up all sorts of possibilities. :LZSexcite:
    magnaangemon01
    magnaangemon01
    Chests, keys, secret doors, dungeons, tunnels. There is a lot you can do!
    ImaginaryVillain
    ImaginaryVillain
    Going to have to work on my placement logic. I did create a system so that it tags assorted X,Y coordinates as forbidden, so I can put important stuff there. I could expand on those and use them for stuff like chests. I do have a second generator that spawns stuff based on the player's location... Maybe I'll have it spawn the chests, and the other will spawn doors/dungeons/etc.
    Watching Arcadum do VR Chat/RP on my second monitor... I admit, the graphics are cool, but wow.... The level of RP here is impressive, and it's not even dirty RP (stupid VTubers). :kaolivid: It's like a real legitimate story. :kaoback: I kind of wish all of his D&D stuff was done this way. :LZSexcite:
    So today I got my first introduction to "VTubers". Six of them are playing D&D with Arcadum. I don't know if even a DM as fantastic as Arcadum can make six VTubers tolerable. :kaoback: I've had it on my second monitor for over a hour.. they're still meeting in the first room doing perception and stealth checks to look at each other's chests. No story has happened yet.
    :rtear:
    gstv87
    gstv87
    try Critical Role.
    .....preferably from the very beginning.

    and THEN, try VTubers if you really want to any more.
    ImaginaryVillain
    ImaginaryVillain
    Oh I know about Critical Role, I really like their one shots. Not so much the main campaign though. As for VTubers... I'm pretty certain my comment reflected on how I wasn't even certain they could be "tolerable"... Why in the world would I want more of them? :kaoback:
    It appears I inadvertently made my very own "Path Rangers".... :kaoswt:

    Not to be confused with a trademarked team of spandex wearing teenagers. :LZSwink:
    I am now sad that Avengers Endgame didn't end with them acquiring the "Infinity Duct Tape" and just taping the universe back together.
    :rtear:
    ImaginaryVillain
    ImaginaryVillain
    Now just use the Infinite Duct Tape to duct tape that continuity onto this one and watch the fun! :LZSexcite:
    Elliott404
    Elliott404
    The [oof] were you smoking, dude?
    ImaginaryVillain
    ImaginaryVillain
    I'm pretty certain if someone like me did any kind of psychedelic drugs, it would cause a rift in reality and out would pop a Twilight Zone/Outer Limits/Black Mirror style show from an alternate dimension. I of course would then use the Infinity Duct Tape to tape it onto this reality so it couldn't escape. :LZSexcite:
    Terrax Lighting is basically the Oak Island of plugins, every time you think you've found the treasure at the bottom... There's something bizarre waiting instead. :LZSwink:
    I sat down after a long day of work, expecting to work on my game (yeah I have literally no life)... Only to see an email from a favorite card shop saying, "Please sell us your cards!"
    //Looks at their offers and takes a deep satisfied breath.
    Ahhh! The sweet smell of desperation. I guess the game must wait. $______$
    standardplayer
    standardplayer
    Told you I was gonna status-jack. Anyway don't talk to me about no life! Hope you make lots of loot, go be nice on the 100k thread-thread, you're a cornerstone of this forum you little rascal.
    You, too, @CraneSoft! We're a 100k+ thread forum now. We sell cards and get money!
    ImaginaryVillain
    ImaginaryVillain
    Er.. well I mean I'm up $1,000 or so far so er... I maybe a bit slow to get to the 100,000 thread.
    :rheh:
    The Stranger
    The Stranger
    @standardplayer I could never get very far in Med2. I always ended up bankrupt because economy never made nay sense to me. You had to waste a lot of time send merchants all over the map, only to have to keep replacing them because AI merchants kept killing them\buying them out. I've never enjoyed the campaign map of any Total War game.
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Ami
--- Cheating Part 2 ---

F.Healer: Ahh,This item really expensive!
F.Mage: What should we do?
Hero: Don't worry,i can use this (Activate 999999999G,Suddenly The Game Police Is Watching)
Game Police:Ehem!!! (I See You Gesture)
Hero: (Gulp)...Just...forget it...

Second bust is almost ready. I have to stop for now, but I wanted to show him off. Just have to do a handful of edits and the rest of his expressions will be done.
Kupotepo wrote on casper667's profile.
Thank you @casper667 for make many amazing plugins. Do you see right @hiddenone make the blogs about your plugins?
Does anyone know where the MZ PluginEditorDemo.js can be found? It might be called SampleCoreScript now. I'd like to see what changed from MV.
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