ImaginaryVillain
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  • My "M.C. Escher" nightmare takes shape. :LZSexcite:
    ImaginaryVillain
    ImaginaryVillain
    Yes, mere RM rules no longer apply to me. I have escaped the Tile Map Matrix into the particle world beyond. :kaopride:

    @Hyouryuu-Na Excellent, that's one of my game's major inspirations. :LZSexcite:
    Hyouryuu-Na
    Hyouryuu-Na
    That's great then! I still haven't watched that series of hers ^^; Will watch when all this sh*t is over.
    ImaginaryVillain
    ImaginaryVillain
    The imagery is a lot fun, very symbolic and twisted. There's also a first game called "American McGee's Alice" that literally starts out with her in an insane asylum bed clutching a white rabbit doll. It's a dark stormy night, she stares blankly at the celing with wrists covered in bloody bandages, remembering her family all burning in a fire. Then white rabbit doll suddenly turns to her saying, "Save us Alice!"
    Haha... Oh wow, I tossed UltraMode7 in (guilty pleasure) and the nightmare that came about was a sight to behold.
    ohJg8jc.jpg


    Here's the normal version for comparison...
    TW4iwWt.jpg


    Not going to lie... the first one has me thinking of some ideas for the future. :LZSwink:
    Doing a bit of a remake on a map. Should be pretty cool whenever it's done. :LZSexcite:
    Vufdmuz.jpg
    Seems just as quickly as they locked my FB account, they also unlocked it. No reason why... Just another one in a long line of doing so. I'm glad I only use it for Magic the Gathering stuff. Imagine if it was a real social network that was usable for something else. That would be awkward. :popcorn: Still I owe them thanks for highlighting that I need to be rid of them. Thanks FB! :LZSexcite:

    A bit of a "sparkle" update to the lower portion of the world map. :LZSexcite:
    ImaginaryVillain
    ImaginaryVillain
    It's so silly overpowered as far as plugins go. You simply make an image with white where you want the player to able to go and any other color where you don't want them to go. I usually just take a pic of the map, and erase where I want the player to go, then save it as a second image. Other than that you just need to put one comment in a map pointing to that image to set it up.
    ??????
    ??????
    Yea I'll need to check that out sometime... If I ever need to make an actual normal map :D
    ImaginaryVillain
    ImaginaryVillain
    That's fair, it is scientifically proven that no actual games are made here. Let nobody tell you different. :LZSwink:
    • Like
    Reactions: ??????
    Facebook is so weird, they keep locking down my personal account. Now they want to review it.... All I literally do on it is Magic card related stuff such as thumbs up some people's Magic related comments, and use messenger to converse with friends about Magic cards. I don't even post public comments, or profile posts. What a garbage company, time to finally ditch it. :LZSskeptic:
    ImaginaryVillain
    ImaginaryVillain
    Mind boggling really. I guess they must think I've been spamming for 10 years or something. They're pretty awkward on Instagram too (big surprise since they're also owned by FB). They actually called me a bot for following too many people and liking too many things. I guess FB is only happy if you hate everything. :LZSwink:
    ImaginaryVillain
    ImaginaryVillain
    They have succeeded, I detest Instragram as well, though I weirdly get a lot of likes on it for my game stuff. So against my better judgement I've have been slowly adding to it. I will refrain from liking stuff though, else they'll probably just ban the account. I just can't believe there's a worse platform than Twitter. :kaoswt:
    MrKiwi
    MrKiwi
    *accidentally double taps a magic card pic*

    Account blocked!

    They are just afraid you try to take over the world with the power of ancient egyptian monsters sealed on a kids card game, its understandable. Of course it isn't, what in the world?
    So I was playing with filters and this looked interesting...
    W67wn7w.jpg

    Versus the normal look...
    lGsE8YT.jpg

    Kind of gives a very different feel. :LZSexcite:

    I forgot to post the animated version of the previous map I was working on. I'm still arguing with myself on if I like the stark blue ground better than the undergrowth ground used on the waterfall map. Hmm...
    Aerosys
    Aerosys
    I think the most important question would be: Why did you use RPG Maker anyway?
    ImaginaryVillain
    ImaginaryVillain
    January 1999, I saw MV listed on a site. I'd always scoffed at it before, but out of boredom I downloaded the demo and just started messing with it. At the time, I had next to no concept of even what a variable was. MV is how I taught myself how to program. Sure if I knew now what I knew then and was starting I wouldn't use RM. But as I knew nothing, it's ease of use is why I'm here now.
    ImaginaryVillain
    ImaginaryVillain
    At this point, I've already set it up so I can produce maps like you see there in about 3-4 hours... And I'm not exactly slaving away, I watch YouTube and stuff.. Add to that all the other stuff I've figured out, and there's not really a reason to leave. I kind of have everything I need here for now. Plus I really want to finish this game, and starting on some other software would only set me back a lot of time.
    VtJqjRk.jpg

    gGdHPp4.jpg

    So I figured out how to put words and pictures in the screen transition. It even wipes away from both the top and bottom. The possibilities are endless! :LZSexcite: I'm going to devise secret messages now for them because I'm a terrible wonderful person like that. :kaopride:
    43jAR7X.jpg

    oubUpc8.jpg

    WIP for a new map. :LZSexcite:
    Sigony
    Sigony
    It is visually ~stimulating~
    ImaginaryVillain
    ImaginaryVillain
    44RyMaZ.jpg

    lDPVvp0.jpg

    Further along, and look space has decided it's dark now... Got to love the randomly generated backgrounds. :LZSwink:
    ImaginaryVillain
    ImaginaryVillain
    I had the greatest shower idea... You start out super powerful and instead level in reverse losing power as the levels continue. If you want to avoid the reduction, you collect the power ups to simply maintain status quo. Either way levels get harder. That should help convey the feeling of hopelessness this chapter wants. :LZSexcite:
    • Like
    Reactions: Sigony
    Today represents my one year anniversary of throwing out the tile map. :LZSexcite: One year ago my game looked like...
    zdCt67I.jpg


    And now for those that don't know, it looks like..
    gFaglg5.jpg


    What a year, what a year indeed. RIP Tile Map, nobody misses you. :LZSwink:
    Riazey
    Riazey
    ooohhh yay! I'm really glad you did because your game u-turned into a very unique game! Also I'm sorry but SPORKLE PONTY??? YESSSSS???? :kaoluv:
    BK-tdm
    BK-tdm
    So a day like today you ditched squares and shadows for the greater power of circles and sparkles, the day you became a true villain and sacrificed the squared-shapes!
    ImaginaryVillain
    ImaginaryVillain
    It occurs to me... I could make the player ride it. I mean I've got the right poses available... But there's exactly no gameplay reason to do that. Still by cycling two particles at the same time, I wouldn't even need to make the animation frames... Hmm... PIXI particles really are just straight cheating in the animation world. :LZSexcite:

    I did a bit of a remake on one of the maps, also I made a particle for jumping into the portal, and one for traveling through the portal. I'll probably add more sparkles later to embellish it. :LZSwink:
    Realizing my earlier maps are an abomination against all things, I'm doing a bit of a remake. Tell me if you can see the difference. :LZSwink:
    gFaglg5.jpg

    ThH1NLK.jpg


    And the horrific before pics...
    pt2pvmS.jpg

    fEneN9M.jpg
    • Like
    • Love
    Reactions: Quexp and EpicFILE
    Hyouryuu-Na
    Hyouryuu-Na
    It's MV. Yeah it doesn't look anything like rpg maker :")
    Quexp
    Quexp
    Both are super creative but I like the second one better, easier on the eyes too!

    EDIT: Sorry, that's supposed to be a compliment. The second one is less bright. I'm impressed by both but your remake is pretty sweet. :LZScool:
    ImaginaryVillain
    ImaginaryVillain
    Interesting, that might be the first time I've ever heard bright pink and purple being easier on the eyes. :LZSwink:
    @Doinathing That's some high praise. I'm probably not making something on the level of Cuphead, but hey.... I appreciate it just the same. :LZSexcite: Also @Hyouryuu-Na is right, this is MV.
    • Haha
    Reactions: Quexp
    Wow.... My last map GIF got 47 likes, 16 retweet and 2,105 views on Twitter in 24 hours. My game thread here's only got 3k views in 6-7 months. I guess building my Twitter was insanely worth it. :LZSexcite:
    ImaginaryVillain
    ImaginaryVillain
    Joking aside, everybody who doesn't have a social media presence for their game should start right now. Seriously it takes a very long time to build and if you wait till the last moment your game will go unnoticed. Also if you make a Twitter/YouTube/Instagram I will swap you follows/subs. Just have to let me know. :LZSwink:
    Celestrium
    Celestrium
    I am going to have to start up a Twitter! But I think your awesome maps also have a lot to do with it!
    ImaginaryVillain
    ImaginaryVillain
    Thanks! And you definitely should. Having popularity really pays off, and the best part is once you have it... You have it for every game that comes after, so it's that much more likely your game does well. :LZSwink:
    gO0liam.jpg

    YSMTDvJ.jpg

    Slaving away at more maps. :LZSwink:
    • Like
    Reactions: Hyouryuu-Na
    ImaginaryVillain
    ImaginaryVillain
    ..and create a collision map for QM-Collision Map, which is basically whiting out any portion of the map you want to be traversable. Follow the instructions in the plugin to set it as the collider for the map. All the particles are event based ones set to below the map. And Mog Weather EX takes care of the floating petals, and shooting stars in the background. That's the short explanation. :LZSwink:
    Nella102
    Nella102
    Ooh! If you wanted to make a video on it I could edit the video! I’m a video editor with 5 years of experience, I’d edit it for free.
    ImaginaryVillain
    ImaginaryVillain
    I might just take you up on that at some point. Though right now I'm racing to get the prototype done for this game, so I'm trying to avoid any kind of extra projects. :kaoswt:
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Realized halfway through drawing this that the female protagonist's party is growing bigger. :guffaw:
oddly enough, at this point... 3 major things have kept me from porting my project to MZ... animations, and that's mainly because they don't match the artstyle of my game. and two... I NEED a YED Sideview Battler like plugin and I have yet to see one. 3rd, I don't have the money for all the stuff I need plugin wise. and I already have it on MV... lol
Generally speaking, would there be interest in some form of tutorial regarding general project management? I see there are a lot of indie/self-taught devs around here, and looking back i feel like there was a lack of resources on how to properly manage a project that might take several years to finish
I've been working on some ABS team A.I. for 'A New Suburbia', and thought I'd share.

I'm generally quite please although the AI is a little grenade heavy right now :rolleyes: - Sneaking and stalking next! Please excuse the terrible map... it was just for ease of viewing!
Voting for the second round of the Map Madness Tournament is now live! Vote for your favorite in each matchup! https://forums.rpgmakerweb.com/index.php?forums/map-madness-2021-polls.187/

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