Yeah, they're under Live because they were streams. I do have them setup on the channel's homepage, but I'll have to make a playlist of them. Thanks for letting me know! :LZSexcite:
Decided to build a stat upgrade system, and a area unlock system. Then it's probably upgrading enemy behaviors. :LZSexcite:
And for anybody who wants to watch me do so, here's a link....
If you're using MV then.... https://quxios.github.io/plugins/QMovement which lets you setup pixel collision and movement. Then if you want to get super precise... https://quxios.github.io/plugins/QM+CollisionMap will let you setup the map's collision based on an image.
Or for MZ you can find...
As the guy who pushes MZ to it's animation limits... What you are essentially doing is shuffling frames of each character. The best I've managed to achieve is 30 images (488x366) per 60 frames per character, with 30+ characters on screen. While I prefer a more stylized look, there's nothing...
The thing about UE is so many people go for "ultra realistic"... Which honestly all blends together. It's soulless, and lacking any kind of style. I've preferred a more stylized approach to my graphics for it.
Fair enough, seems to work now. Thanks! Though you may wish to note that on the page, and provide a link to Eli MZ book 5.3.0. I'd imagine you'll lose sales otherwise when someone wants to try the plugin out and just discovers it doesn't work.
I haven't really looked into MZ3D, much of what I've heard is that it is very buggy. But if you just want an isometric effect, https://forums.rpgmakerweb.com/index.php?threads/ultra-mode-7-rmmv-rmmz.94100/ ..will get the job done. I do admit that full 3D is probably easiest in something like UE...
If you really want to do this, I'd suggest importing either https://www.babylonjs.com (like MV3D does), or https://threejs.org both of which are well known JS 3D libraries. Afterwards you can just call their functions to get what you need, granted making it work inside MZ will be some serious...
So I went to try out the free version of this plugin, and it simply errors with the latest version of Eli Book. The test project is an entirely new project with just your two plugins.
I just finally fixed a huge problem that wouldn’t let my game load and would crash it.. I thought that I was gonna have to trash the project and start over lol
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