I have some good news... I am releasing a new game. The title and information about it is a secret! I will start to reveal information later in the month. All I know is that I hope that this is going to be my BIGGEST release ever!
Okay thank you so much! I actually forgot about this account that I made last summer... The other account I made just this morning was just a new cuz I forgot about this one... But thank you for not suspending this one!
I'd like to share with you all how I make my games easily, and stress free!!!
Step 1: Write down ideas...
Grab a notebook and a pen, get a nice cup of coffee, and sit at your desk. It's easier to do it when you first wake up when your is refreshed.
Step 2: Set Goals or...
Well, i'm making a block puzzle where you have to push the block on a button...
when the block hits the button, i want something to happen... But i don't know how to trigger the button using the block!!!
Can anyone tell me a simple way on how to do this???
Thanks in advance
..of the major old school series that began in the 80s- early 90s, I still haven't beaten 'a' Zelda game. Mario 64 was the first Mario I've beaten. I don't know if I should give that honor to Link to the Past or A Link Between Worlds(I currently own both). Well technically I've haven't beaten a Sonic either (Game Genie doesn't count =P).
Time to add the "headshot" concept into the game so that people may actually aim at the heads when shooting zombies and get massive damage and armor-pen bonus as rewards.
(The red area is just for visually debug purposes right now. But, it's possible that I will add something that displays the weak spots of enemies in the future.)
Worked on a cutscene skip domino effect using Maker Systems' script as the basis. Basically if I have a batch of cutscenes in a row on different maps, now when you skip one cutscene it will skip the entire set. No more spamming X to skip a scene every new map.
Oh and it will work regardless of where you do it from in the set. Convenient!