I’m not sure in what situations your experiencing stutter but here are some tips on improving your games performance with this plugin.
1. Turn on LeTBS only right before the start of a battle and off at the end. You can use plugin commands to turn it on and off.
2. If you have a time system...
Apologies if this is the wrong forum.
Is there any way I can create a cancel button for the menu or enable the player to click pictures while a menu window is active?
I am attempting a mobile game with success thanks to yanfly's Picture Events plugin however clicking pictures does not work...
Yes. It would be nice to specify the trigger size of characters via note tags. For example make a character 3 tiles wide and two tiles tall instead of the current limit of one tile.
This would allow the player to play as an ogre character unable to fit in tight spaces or other situations where...
Estriole AKA EST has an excellent plugin for increasing event collision sizes and triggers but there doesnt seem to be a similair plugin for altering a character or enemies collision size.
I know there are pixel movement plugins being developed but it would be nice to simply alter a character...
if your using custom sprites you cannot use the RTPUse plugin.
You need to create a seperate image for each of the poses and save them into the ltbs Battler folder with names like (charname)_move. (Charname)_atk and ect.
Then in the actor notetag box you need to link those images with your...
Good questions. I hope you get answers to them as they would help me as well.
To answer number 7.
If you are using larger sprites then you can't use the UseRTP plugin. You need to create a separate sprite sheet in the battlers folder for each of the animations you are using. For example you...
A sci-fi game played in the first person similar to a visual novel, with tactical combat and strategic management of the military and political aspects of a galactic empire.
Commander of the Core...
Well by making the battle event be a permanently running parallel event with everything I need inside a conditional event that is only switched on when battle is actually happening, the problem has been resolved.
I wanted to avoid having a parallel event that is always running since I want to...
Thanks for your reply.
I think I understand what you mean by flow control. Divide my entire loop into smaller sections controlled by a single variable so that I can easily restart the loop when needed.
I want the player to be able to move and change maps, that is why it has to be a common...