InBlast
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  • Hey bro, sorry but... u resolved this?
    "Dark square above monsters with custom iconset"
    https://forums.rpgmakerweb.com/index.php?threads/dark-square-above-monsters-with-custom-iconset.60460/

    I have the same problem and I can not solve it
    Kes
    Kes
    Please do not use Status Updates to ask Support questions, that is not their purpose. They are meant to be much 'lighter' than that - random thoughts, odd bits of info. Please post in the relevant thread.
    I would like to buy and use some of Celianna's ressources; but I'm using MV and I don't know how it will look after resizing. 
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    Hoppy
    Hoppy
    I use RPG Maker DS pack resources since I bought that after I got Ace in a Humble Bundle sale a few months ago.  Some stuff will look fine, others won't when resized (A1-5 tilesets especially, I don't recommend using those, but you B-E's may work and event objects as well).
    InBlast
    InBlast
    Hum... I will think about it seriously then...
    But If the A titlesets aren't working, I don't know. Maybe I will just wait until Celianna release some specially for MV.
    Shaz
    Shaz
    The Change Tile Size plugin will let you use Ace resources without resizing them (but then you'd also need to use Ace characters and not those from MV)
    Do you think it's a good idea to use a wiki to organise your story ?
    taarna23
    taarna23
    Not personally - I hate editing wikis.
    Alexander Amnell
    Alexander Amnell
    No, I don't. There are to many good design/storyboard programs out there, and wikis are a pain.
    Shaz
    Shaz
    When my writer started work on the story for the sequel to my current game, he decided to use a wiki. It's good for keeping things organized and encapsulated and cross referencing. But I worry, when it comes time to develop, whether I might overlook any pages.


    FlameEx, he's talking about using a wiki to write the story during development, not about after release.
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Huge breakthrough! I finally fixed the dimensions on the WEBM used in the cinematic that ends the demo and introductory segment in MC:RIS, around the one-minute mark:



(There's some audio desync because the capture is an MP4.)
Kudos to everyone making game jam games, because this month has been hell for my development time. I have made a cutscene, 2 sprites, and 1 tile.

I guess I've made conceptual progress in hammering out combat roles and having fixes to be implemented (though I haven't done that yet)
Yeah, it’s a status #3, but it’s just to let y’all know I think I’m gonna have to do a twofer on the Advent compilation tomorrow. I feel like butt. Have a fever. I want to descend into my crypt.
I hope Baldur's Gate 3 wins BIG at TGA tonight. Tales of Arise was the last game to inspire me and BG3 has MASSIVELY surpassed that!
One day someone will build independent items for MZ. ONE DAY!

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