Income is a very different thing from "sales", and I'm putting it between "" because in a time where a $0.00 "sale" is considered the same as a...
They never really "sold" this much. Something like 80% of it (if not more) was free giveaways and $0.1 bundles, and the rest probably sold the...
If you made a classic RPG, you could always release it on my website. That's the kind of game my community loves best.
As for Steam, given the...
Actually Laxius Force 3 also has close to 999 maps. B):rock-right:
Probably big maps with a lot of content. I'd have to check but I'm not on my...
Thanks for checking it out, yes that was probably my biggest game ever and some of these maps were even pretty huge themselves.
All in all...
I'd have to check how many maps I've made in total, but that's between 5000 and 10000 for sure.
As for the average size of them, this is hard to...
@Parallax Panda I've made some pretty big games in the past. I also made many.
I'd have to check but I probably have a game with abour 50 maps,...
Anywhere from 50 to 900. :ninja::rock-right:
Aveyond in 2009 was 19.99 usd which was actually a pretty common price at the time.
I did that in 2010. The game sold very well. B):rock-right:
@Aesica better you drop me a PM! Especially if your game is close to completion! :ninja::rock-right:
Well you'd get a nice extra if you'd release it on my website as well, especially if your game is a classic RPG.
And you can make a good game in...
Rock singer (or drummer), novelist. And successful at it, of course. B):rock-right:
A great game, somewhat a mix of your second and third IMO. B):thumbsup-left:
"How can I make a successful RM game?"
As a dev, success means profit.
Sales and especially reviews are not reliable indicators of profit.
Separate names with a comma.