Help me make a choice. Which one makes more sense? A.Diamond shape B. Square shape
I created a skill that can only be used if there are enemies within the player's range. When the player's range is 2, which one do you think is more appropriate to describe the range area?
Creating a character that gives HP Barrier for enemies. Then use his skills to steal the enemy's HP Barrier into his own. Passive Skill: Active Skill to steal the HP Barrier
I think this system will make him a character who deals continuous damage while blocking the enemy's attacks.
Trying to make conditional passive stats on equipments. idk what it called lol
Single character game is complicated in my opinion, every character need balance stats from attack to defense.
I have a plan to make the demo of this project but not sure people are interest in Action Battle System
By default, the targeting system of Falcao Pearl ABS will freeze the screen and start selecting the opponent on the screen. I modified the Targeting system so that the player can choose which areas the skill will hit and not freeze the screen to keep the game going.
Who would have thought an idea like "I wanna put the character bio in the equip screen" would turn into a bunch of work and fun collaboration @Puppet Knight . Now my Equip/Character screen is the way I want it.
Just one more week of grinding through semester finals and I'll be able to actually work on some games and stuff. Hopefully I'll be able to work on my game document to actually have my ideas somewhere outside of my cranium of madness.