Help me make a choice. Which one makes more sense? A.Diamond shape B. Square shape
I created a skill that can only be used if there are enemies within the player's range. When the player's range is 2, which one do you think is more appropriate to describe the range area?
Creating a character that gives HP Barrier for enemies. Then use his skills to steal the enemy's HP Barrier into his own. Passive Skill: Active Skill to steal the HP Barrier
I think this system will make him a character who deals continuous damage while blocking the enemy's attacks.
I'm confused about where to start to learn Javascript. Remembering my first experience learning ruby from a tutorial article on how to make Scene_Bestiary then I read and learned from other scripts. Where is my ability to learn a programming language? still trying to make the RMMZ I have useful
Trying to make conditional passive stats on equipments. idk what it called lol
Single character game is complicated in my opinion, every character need balance stats from attack to defense.
I have a plan to make the demo of this project but not sure people are interest in Action Battle System
Have you ever create something in your game and expect someone to use it in their own style?
Like this character kinda dynamic that she can use her skill to move, attack or escape
One of the most difficult character skill in my project, Techna the mechanic girl.
Basically player need to aim her hook skill to an obstacle in front of her, skill can be used multiply to change the direction. She will automaticly deals damage to all enemies around her
By default, the targeting system of Falcao Pearl ABS will freeze the screen and start selecting the opponent on the screen. I modified the Targeting system so that the player can choose which areas the skill will hit and not freeze the screen to keep the game going.
Anyone still using RMVX Ace?
I have bought RMMV and still figuring out how Javascript works, so i spend some of my times in Ace.
I designed my Menu Scene
Playing arounnd with NUUN's Battle Result as a VS Victory Aftermath alternative. Loving it so far despite the learning curve (there are a LOT of parameters)
Just have to figure out how to addin sub class progress.
Partitito's story is supposed to be about defeating poverty while thinking he is a capitalist with socialist ideas. But it's really about stories of redemption and perseverance.
Who would have thought an idea like "I wanna put the character bio in the equip screen" would turn into a bunch of work and fun collaboration @Puppet Knight . Now my Equip/Character screen is the way I want it.
Just one more week of grinding through semester finals and I'll be able to actually work on some games and stuff. Hopefully I'll be able to work on my game document to actually have my ideas somewhere outside of my cranium of madness.
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