The Stanley Parable is an interesting game. Branching possibilities based upon actions taken (sometimes, those taken in a previous run no less) is a lofty goal to strive for. If, no when, I successfully complete a project, cause and effect will be a large aspect of what I produce.
I don't like linear gear progression in games. I'd like to see more gear be useful from start to finish. This is also true for skills. I also like finding overpowered gear, and don't enjoy games that are too balanced.
The more I look at the QPlugins... The more I am amazed at what they can do. Which I'm not going to lie is pretty awkward, because I already consider them far and away the best plugins MV has to offer.