Unique battlebacks for every exterior fight in the game
New treasure map system using overlaid images and a key item gained in CH1
Now areas and NPCs
New NPC faceplates
Tons of new dialogues
New skill shop for mages
Refactored old digging script to make it way more efficient
Some NPCs now track the player when they move
I've been spending so much time in a weird haze recently that I'd been neglecting doing the things I really enjoy. My hobby project is going really well, and I wanted to do some drawing, so I did this!
No more spam from me today, I promise! Just wanted to upload this, people have been giving me feedback that my weapon sprites (which were RTP) clashed badly with my battlers for ages, so today I finally took the plunge and updated them! Really happy with how they came out
my old project got abandoned after I started working too much on stuff I'd already worked on - plus, starting to hate the story I wrote for it. Then, well, a lot of serious life **** went down. I ended up moving across the country, cutting off some people, etc. - **** was rough.
So, uh, I guess I'm back for now? Funny how things work.
I'm glad I'm sticking to my guns on having fighting game mechanics in my game, from what I've read, it's not for everyone. but for the most part, I've made it so you don't have to use them motion inputs for attacks if you don't want to.