As I said; that seems greedy to me. There's already tons of free work that people have altruistically put out there, and we're incredibly lucky that people have been willing to do that work for free .
Just saying other people are "being dramatic", and that giving away your work for free is...
This seems patronising; also, if your point is that more stuff should be free then I think indicting anyone else for being "greedy" is a little hypocritical? Is that what you mean?
I certainly hope they're never legalised, because profiting from people's labour without their consent is...
To be clear; I wasn't saying this at all. I was saying that I have seen people in the RM community say that they would never pay for a game made in RPG Maker.
People can charge what they want, but saying that you think all RM games should be free is the issue, not making games for free. Talking...
This always irks me. Why are people so intent on devaluing their own labour? And in - effectively - implying that they don't value other devs' work simply because it's in an engine they are familiar with?
You don't see it anywhere else. I'll never understand it.
One of my favourite tropes is the "fight an alternative version of the party" gimmick - I do it quite a lot, I think. What're your favourite games that do this?
I really enjoyed the other group of pilgrims in FFX, and Dragon Quest 5's early game "Pip" enemies are a special favourite of mine...
The same people making games are not (in the vast majority of cases) the same people playing them. This is advice I keep giving the rm devs I speak to over and over and over again. The fact that other devs like your project doesn't really make that much difference if you're trying to make people...
Personally, I find RM a much more inviting and inclusive place now that the focus is on creating new, original works rather than infringing other peoples' IPs! It's much more exciting seeing actual creativity rather than a billion FF knockoffs where the driving force of every cutscene is the...
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