Save the textures you will use in the mz textures folder,
then save that same converted project into the mz effects folder, now just edit the node to load the graphic texture from the mz texture folder. Resave it, then just test in mz
So I was attempting to use the dragonbones unison plugin. I feel, I have everything correctly placed and done but I still come across and odd error.
I hope i got every image needed. This shows the error, the created folder needed to hold all dragonbones files, the 3 main dragonbone files within...