Yeah there are plenty of greedy scammers treating Christianity as a spiritual lottery system. But the Kingdom of God is within everyone. Though I believe it is important to teach children about false teachers and greed, my goal is to create a game to teach children the foundations of Christianity.
When I outlined the first version I categorized sins. For example, if "Hatred" emerged then the player would select John 3:16 to defeat hatred. It was to show relevance of the Bible today with modern problems. I came up with 100+ Bible quotes and I felt like it would bog down the battle system...
I'm in the process of recreating my battle system for Bible Quest. I've gone back to the drawing board and started to rewrite the game. My end goal is to create a Christian Edutainment game but I've been going back and forth on the battle system.
At the moment, if "Fear" pops up...
I've just finished organizing music files from a music Humble Bundle I purchased a while ago (putting in specific themed playlists, deleting from playlists, deciding which games they'll be used for. etc.). I'm feeling pretty confident that the sound design for my games will be up to high standards. Sound design seems to be relatively under-discussed as a topic in game development imo.
So I just got back from SeaWorld and I'm back to working on my game. I'm stuck on Shadowstar, mainly due to needing two more princesses... I have all the canon and toy princesses, plus Sunset Shimmer just for kicks. I decided not to include Cadence since this isn't in that era. But... I'm going to have to design two OCs now.
I'm looking at/working through a simple game tutorial. Town, dungeon, boss; town, dungeon, boss; etc. (Thanks, Yanfly!) I'm itching to make something complex but experience (and past disappointment!) tell me to go slow and learn.