J_C
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  • Is there a way to use a switch or script call to switch between fullscreen mode and windowed? I'm not talking about a fullscreen script, just the regular fullscreen mode which you can turn on/off from the F1 menu.
    mlogan
    mlogan
    Please search the forums for this or create a topic asking for help. Thanks.
    Looking for beta testers for my point and click adventure game. Details in the thread:
    Is there a way to display text in RPGMVXA all at once by default? So I don't have to use the \> code all the time?
    Noct
    Noct
    Boom Boom; Turn the switch on for instant messages without the \> code

    Code:
    class Window_Message < Window_Base
      
      SWITCHAROO = 1
      
      def clear_flags
        @show_fast = $game_switches[SWITCHAROO] ? true : false
        @line_show_fast = $game_switches[SWITCHAROO] ? true : false
        @pause_skip = false
      end
    end
    J_C
    J_C
    Wow, thanks, it works perfectly.
    Noct
    Noct
    No problem!
    Hm, which scriptcall can save the ID of a common event to a variable?
    Woooho! Submitted my first game into the Early Project Feedback section. :) The first step for presenting my own game.
    Hollow 1977
    Hollow 1977
    Congrats. Give yourself a nice pat on the back.
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Love it when someone confuses "RPG Maker (or script/plugin) has a bug" with "I didn't set it up right and it's not working as I want (or gives an error)"
Is animation really as hard as I think it is?
Out of sudden, snow. Everywhere.
Blech. I hate coming up with stories. Making gameplay is fun but coming up with lore and reasons for these areas/mechanics just makes me sleepy.

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