J_C
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  • Is there a way to use a switch or script call to switch between fullscreen mode and windowed? I'm not talking about a fullscreen script, just the regular fullscreen mode which you can turn on/off from the F1 menu.
    mlogan
    mlogan
    Please search the forums for this or create a topic asking for help. Thanks.
    Looking for beta testers for my point and click adventure game. Details in the thread:
    Is there a way to display text in RPGMVXA all at once by default? So I don't have to use the \> code all the time?
    Anomaly
    Anomaly
    Boom Boom; Turn the switch on for instant messages without the \> code

    Code:
    class Window_Message < Window_Base
      
      SWITCHAROO = 1
      
      def clear_flags
        @show_fast = $game_switches[SWITCHAROO] ? true : false
        @line_show_fast = $game_switches[SWITCHAROO] ? true : false
        @pause_skip = false
      end
    end
    J_C
    J_C
    Wow, thanks, it works perfectly.
    Anomaly
    Anomaly
    No problem!
    Hm, which scriptcall can save the ID of a common event to a variable?
    Woooho! Submitted my first game into the Early Project Feedback section. :) The first step for presenting my own game.
    Hollow 1977
    Hollow 1977
    Congrats. Give yourself a nice pat on the back.
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Onward to making a Diablo clone in MZ?
I guess I should post something on my game advancements.
Hmm, tough crowd...I wish I had screenshots for my prototype idea...but alas, I do not.
How many tentacles does an octopus have?
*
*
*
*
*
*
TEN-tacles.

XD I just heard this joke the other day and love it.
Future Mike.png
was fun to draw my characters for something other than my game for once. made some new designs for them, one being based on a friend's version of my character for his comic. I'll fix this up at some point tho as I feel I wanna use it.

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