J_C
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  • Is there a way to use a switch or script call to switch between fullscreen mode and windowed? I'm not talking about a fullscreen script, just the regular fullscreen mode which you can turn on/off from the F1 menu.
    mlogan
    mlogan
    Please search the forums for this or create a topic asking for help. Thanks.
    Looking for beta testers for my point and click adventure game. Details in the thread:
    Is there a way to display text in RPGMVXA all at once by default? So I don't have to use the \> code all the time?
    Anomaly
    Anomaly
    Boom Boom; Turn the switch on for instant messages without the \> code

    Code:
    class Window_Message < Window_Base
      
      SWITCHAROO = 1
      
      def clear_flags
        @show_fast = $game_switches[SWITCHAROO] ? true : false
        @line_show_fast = $game_switches[SWITCHAROO] ? true : false
        @pause_skip = false
      end
    end
    J_C
    J_C
    Wow, thanks, it works perfectly.
    Anomaly
    Anomaly
    No problem!
    Hm, which scriptcall can save the ID of a common event to a variable?
    Woooho! Submitted my first game into the Early Project Feedback section. :) The first step for presenting my own game.
    Hollow 1977
    Hollow 1977
    Congrats. Give yourself a nice pat on the back.
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The snowy mountains in my game are finally done... what a crazy journey.
I participated in the official video event collection!
Well I am infinitely upset that I finally got a good idea... after the Touch the Stars game jam is pretty much over.

Gather resources to build a spaceship to escape the apocalypse! It would have been cool....
Thinking that if I get MZ, I'll work on a new Project. How about instead of just an RPG, I make it episodic, like an anime? You might even get fanservice. Oh, but I need the right costume for the character.
"but what even is an API??"

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