J_C
Reaction score
45

Profile posts Latest activity Postings About

  • Is there a way to use a switch or script call to switch between fullscreen mode and windowed? I'm not talking about a fullscreen script, just the regular fullscreen mode which you can turn on/off from the F1 menu.
    mlogan
    mlogan
    Please search the forums for this or create a topic asking for help. Thanks.
    Looking for beta testers for my point and click adventure game. Details in the thread:
    Is there a way to display text in RPGMVXA all at once by default? So I don't have to use the \> code all the time?
    Noct
    Noct
    Boom Boom; Turn the switch on for instant messages without the \> code

    Code:
    class Window_Message < Window_Base
      
      SWITCHAROO = 1
      
      def clear_flags
        @show_fast = $game_switches[SWITCHAROO] ? true : false
        @line_show_fast = $game_switches[SWITCHAROO] ? true : false
        @pause_skip = false
      end
    end
    J_C
    J_C
    Wow, thanks, it works perfectly.
    Noct
    Noct
    No problem!
    Hm, which scriptcall can save the ID of a common event to a variable?
    Woooho! Submitted my first game into the Early Project Feedback section. :) The first step for presenting my own game.
    Hollow 1977
    Hollow 1977
    Congrats. Give yourself a nice pat on the back.
  • Loading…
  • Loading…
  • Loading…

Latest Threads

Latest Profile Posts

putting a puzzle in my game that BSODs the player's computer if they complete it
I finally got a book out the door after seven years of nothing \^-^/ Now if I can get a game out the door too, that'd be great...
MY GAME IS NOW OFFICIALLY RELEASED!!
*FurAffinity is down*
*Sets house on fire*
This is fine.

Forum statistics

Threads
94,363
Messages
920,262
Members
124,126
Latest member
TookMyRole
Top