I must say I'm looking forward to the release of this pack. It looks very promising and would suit the themes of my project more than the chibi style of RTP.
I've a question:
Would enemies come with side-view static-image or spritesheet battlers?
All in all.. while I would love to get my...
(Stuff moves because I sometimes re-positioned my original enlargement tryout tiles)
Tried the method suggested. Grass looks the same either way. I think I prefer my method for the brighter and less blurry tiles... but it does appear to resize the some tiny objects better. I might mix the nicer...
I love the Ancient Dungeon Tileset Pack and wanted it in MV in 48px. So I had to resize it. I am hoping for some opinions on the result.
Tools Used: Waifu2x, Photoshop
Problems I had Encountered (and tried solving):
Tile Leakage - Not just a thing for tilesets, happens to facesets too...
Ty Celianna :3
Now.. maybe I could continue to use your packs in the new maker :D
No luck running the full version on my desktop tho :(
One less thing about porting my project to MV to worry about :)
(edited for typos ...)
I see the page have been updated with a couple more headings since I've last checked. :D I hope there is more info to come..
I do wish to hear more about whether we can use 32x32 resources with the editor..(I don't quite like to parallax-map).. but I won't count on it... :|
Been with RPG Maker for long (5 years? More? I am not sure, my first maker is RMXP)
At first I love it because I can create a good game without effort. Also, there were many resources made by other RM users that can be put together to make a really beautiful game. I can't quite draw or compose...
Hmm I din't know that..
Tho it is still not clear to me whether the EULAs will stand up against this sort of encryption. Sorry >< Could spell it abit more clearly?
(edit.. eep dint mean to use that emote.. sorry! )
Just for the record you CAN use the "Exclude unused files" successfully to trim a project down seriously even if you're doing calls to various assets via plugins and such. BUT you need to do a full playtest of pretty much every option to ensure you did get every one of those other assets added in. Then I dumped the assets into a fresh copy of the project and yay it was like 400 Meg......