Recent content by jakeybreaky

  1. jakeybreaky

    Mimosa Mouse Cursor MV - Version 1.4.0

    Awesome! Works great now, thanks!
  2. jakeybreaky

    Mimosa Mouse Cursor MV - Version 1.4.0

    I noticed one minor issue. Sometimes when passing over several events that all have the same cursor type, it will flicker back to the default one for a fraction of a second, when the mouse is just on the line between two events. Any chance there's a fix to this?
  3. jakeybreaky

    Mimosa Mouse Cursor MV - Version 1.4.0

    @chaucer Hey, thanks for the update! Everything seems to work great now!
  4. jakeybreaky

    Mimosa Mouse Cursor MV - Version 1.4.0

    Hey, thanks for the replies! @ShadowDragon Yeah, I've tried putting it above and below other plugins as you've said, unfortunately that didn't seem to fix the issue. @chaucer Thanks for the help! I tested the plugin out on a blank game and it seems really cool! It's prefect for what I need...
  5. jakeybreaky

    Mimosa Mouse Cursor MV - Version 1.4.0

    Ah sorry, my bad! I wasn't aware you could do that! That's useful to know! I had just been disabling plugins until I wasn't getting the error and using process of elimination lmao But yeah, here ya go! It seems to crash whenever I click the screen.
  6. jakeybreaky

    Mimosa Mouse Cursor MV - Version 1.4.0

    Heyo, really cool plugin! It has all the features I'd want for something like this! However, I keep getting this error: As far as I can tell it seems like it might be compatibility issues with another plugin called TDDP_BindPicturesToMap, any chance there's a fix for this?
  7. jakeybreaky

    RMMV I need a plugin that detects if two specified events are touching eachother

    Thanks! I'll take a look at that one as well!
  8. jakeybreaky

    RMMV I need a plugin that detects if two specified events are touching eachother

    Update: I ended up going with the Yanfly plugin. It took a little fiddling to get the event to do exactly what I wanted, but the game is running a lot smoother now.
  9. jakeybreaky

    RMMV I need a plugin that detects if two specified events are touching eachother

    Hmm... This could work... I'll fiddle around with it a bit! Thanks!
  10. jakeybreaky

    RMMV I need a plugin that detects if two specified events are touching eachother

    I have an enemy which is set to parallel, which will chase the player when it’s on screen. I basically need a plugin that can trigger a separate event once the player and the specified enemy touch. Currently I’m using variables that track the player and the enemies X and Y coordinates...
  11. jakeybreaky

    RMMV [Demo] Cleave Together! A Part-JRPG, Part-Visual Novel, Dating Sim!

    Hey everyone! A couple friends of mine are working on a game and recently released a new demo for it, so I thought I'd shill to you guys here. I actually helped with a few of the character sprites as well lol There's a link to the free demo here: PC -...
  12. jakeybreaky

    Your favorite soundtracks to casually listen to.

    All versions of the Bionicle: Heroes Soundtrack but particularly the DS version is *ok hand*
  13. jakeybreaky

    Is it truly nostalgia or do games really suck now?

    I think a lot of it is just that it's a lot easier to be enthralled by things as a kid. Like when you're young a new game is an exciting experience, you only get a new game for maybe christmas or your birthday or something. Your scope is limited so everything seems fresh and new and you're able...

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Mad O' Malley... a stick figure that's afraid of it's existence being erased. so they always start battle in an anxious state.
Before, I was drawing all the sprite work, super big and shrinking it down. Which was really time consuming if thing's changed. So instead I'm drawing the characters sketch, and then remaking it with pixel art instead.
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