Quick question that isn't big enough for it's own post!
Looking at the Troop Events, if I set an event to happen every "1+2*X" turns and another to happen every "0+2*X" turns, that'll alternate events between odd and even turns, starting at the very start of the battle, yeah?
Having fun figuring out and implementing ways for Luck to be relevant without downloading new plugins for it!
Latest: at the start of every battle, the game rolls a d100 for each character, and compares it to that character's Luck stat. Anyone with Luck >= the roll gets a buff for the whole battle that makes them a lot more effective that fight, and gives extra EXP to them at the end!
Up to 40,000,000 people just became felons by bureaucratic decree today in the US. If you own certain configurations of plastic and velcro, best make sure you aren't risking 10 years behind bars. Just had to take back my mom's mothers day gift from three years ago. Fun times, thanks unelected bureaucrats.
Someone please post some beginner problems so I can act like I'm a veteran and know what I'm doing? (Also someone please stop @Andar and @ATT_Turan from posting on them because they are way too fast?!)