Jaymonius
Last Activity:
Apr 22, 2019 at 2:55 PM
Joined:
Mar 22, 2012
Messages:
231
Likes Received:
73
Trophy Points:
28
Gender:
Male
Birthday:
Oct 31, 1986 (Age: 32)
Location:
Calgary Alberta

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Jaymonius

Veteran, Male, 32, from Calgary Alberta

Veteran

Help is hard to find these days. >_>;;;; Mar 18, 2019

Jaymonius was last seen:
Viewing forum RGSS3 Scripts (RMVX Ace), Apr 22, 2019 at 2:55 PM
    1. Jaymonius
      Jaymonius
      Help is hard to find these days. >_>;;;;
      1. View previous comments...
      2. HexMozart88
        HexMozart88
        What exactly is the error? I'm usually decent at getting through them unless it's one of those scripts that don't go with anything.
        Mar 18, 2019
      3. Jaymonius
        Jaymonius
        It's on Pixel Game Maker. Know anything about that one? :p
        Mar 18, 2019
      4. HexMozart88
        HexMozart88
        Heard of it, but never actually used it. I figured it was one of the RPG Makers.
        Mar 18, 2019
    2. Jaymonius
      Jaymonius
      Ugh, mapping, my arch enemy... >_>; Such a pace breaker for me...
      1. Guiguimu and Finnuval like this.
      2. Finnuval
        Finnuval
        we all have our nemesis... Good luck with yours :)
        Nov 19, 2018
        Guiguimu likes this.
      3. SOC
        SOC
        I used to feel the exact same way haha, but now it's story!
        Nov 20, 2018
        Guiguimu likes this.
      4. Guiguimu
        Guiguimu
        Mapping is easy, try working on the database.
        Nov 20, 2018
        Finnuval likes this.
    3. Jaymonius
      Jaymonius
      *whistles* Now that's what I call a chest! ;)
      1. The Stranger likes this.
      2. Jaymonius
        Jaymonius
        ...Wut?
        Aug 23, 2018
        The Stranger likes this.
    4. Jaymonius
      Jaymonius
      Slowly getting more and more used to using Asesprite now! This will change everything in my spriting... stuff. :p
      1. Scythuz
        Scythuz
        Aseprite is awesomeee
        Aug 22, 2018
    5. Jaymonius
      Jaymonius
      Don't cha hate making those certain dungeons that you don't like until you realize you reach that point in your game? >_<;;;
    6. Jaymonius
      Jaymonius
      Guess I won't be able to scratch my platforming itch yet. T_T;
      1. Marsigne likes this.
    7. Jaymonius
      Jaymonius
      11PM, I has the munchies... time to make a trip to somewhere... but then you ask yourself... where? Such a major puzzler!
      1. Marsigne likes this.
    8. Jaymonius
      Jaymonius
      I need a new mouse... bad... XD
      1. Marsigne, Prescott and The Stranger like this.
      2. View previous comments...
      3. Poryg
        Poryg
        I used to use genius. Had one for 7 years without signs of wear. But unfortunately, ps2 support is kind of disappearing... :D
        Jul 22, 2018
        Marsigne likes this.
      4. Prescott
        Prescott
        same! my left mouse button double clicks if i hold it down sometimes
        Jul 23, 2018
        Marsigne likes this.
      5. Poryg
        Poryg
        My mouse uses infrared switch, so if what they say is true, it will never double-click. I'll give you a report after 5 years :D
        Jul 23, 2018
        Marsigne likes this.
    9. Jaymonius
      Jaymonius
      Evil laugh in general direction!! >8D
      1. Marsigne likes this.
    10. Jaymonius
      Jaymonius
      I've come to realize. I have a huge weakness for music with violins. =XvX;=
      1. Shikashi, The Stranger and Verdelite like this.
      2. View previous comments...
      3. The Stranger
        The Stranger
        Huge fan of well played violins too.
        Jun 28, 2018
      4. TheoAllen
        TheoAllen
        My personal weakness is piano though, and string ensembles.
        Jun 28, 2018
        Matseb2611 and The Stranger like this.
      5. Matseb2611
        Matseb2611
        Piano for me as well, as well as a nice guitar solo. :D They knock me right back.
        Jun 28, 2018
    11. Jaymonius
      Jaymonius
      Okay. Okay. Guys. Listen to this brilliant idea..... cardboards. That's all.
      1. readydotexe
        readydotexe
        A CARDBOARD BOX!
        Jan 18, 2018
        Sauteed_Onion likes this.
    12. Jaymonius
      Jaymonius
      The weather outside hurt my face! T_T;
    13. Jaymonius
      Jaymonius
      Man... making a game in the style of how Octopath Traveller looks, would be my ideal game. ^_^
      1. Sharm
        Sharm
        *looks it up* . . . Woah. What a strange combination of 3D and pixel art. I like it.
        Sep 15, 2017
      2. Ryzler
        Ryzler
        Oh wow! It looks so amazing! Does it use any 3D models or anything, or is just styled to look like it?
        Sep 15, 2017
    14. Jaymonius
      Jaymonius
      Whew! Bout' halfway done a cutscene event. What's the longest cutscene event ya'll made? (How long does it playout?) :p
      1. Daena Grey likes this.
      2. bgillisp
        bgillisp
        12 minutes. Took the entire day to make.
        Sep 8, 2017
      3. Epitaph
        Epitaph
        I typically try to keep my cutscenes short but I think the longest was around 7 minutes.
        Sep 8, 2017
    15. Jaymonius
      Jaymonius
      Don't cha hate it when you're stuck working on a dungeon for more than 2/3 weeks? X_X;
      1. Verdelite likes this.
      2. Verdelite
        Verdelite
        Ughh I hate dungeons :kaodes: Maybe take a break by working on something else a bit before continuing? I know I get burnt out when I don't >_<
        Aug 29, 2017
      3. taarna23
        taarna23
        I've spent some months trying create code to get my dungeons to make themselves. It's... getting there, I guess?
        Aug 29, 2017
    16. Jaymonius
      Jaymonius
      Workin' on a Arachne monster sprite, I gotta seperate the human part and spider part then make em' together on GraphicsGale. XD
    17. Jaymonius
      Jaymonius
      So! How often do you all run away in battles? And if you don't, what is your opinion about getting into battles you can't run away from? Opinions? :3
      1. Sharm
        Sharm
        This is a question better suited for General Discussion.
        Dec 16, 2016
      2. Wavelength
        Wavelength
        Honestly, this deserves its own topic in Game Mechanics Design; it's something that would be worth being able to fully discuss, reply, and leave a record of for people to find for future advice.


        Succinctly, though, here's how I normally act as a player:

        [*]If it's very obvious I can't win a battle (e.g. I'm very low on HP and lacking ways to heal), I will run.

        [*]If the enemy party doesn't present a threat, AND it will either take a long time (>2 turns) to wipe them out or I simply don't find battling/winning to be satisfying, I will run (unless it's harder to escape than to simply kill everything).





        I personally have no problem with having a system where you cannot run from battles - it presents a clear dichotomy of "win or die" (or at least "win or lose" if there is no Game Over), and necessitates proper preparation and management of resources throughout a dungeon/map.


        If there is an option to Run, my favorite way to handle it is to inflict some cost for Running (e.g. the enemies can take one free turn to hit you, or you lose a small amount of items/money) but avoid relying on the RNG to determine success.  Short of that, I would still rather have an RNG-based Escape (preferably with average chances over 50%) than a certain Escape with no cost/penalty.  After all, if you can Escape without penalty whenever you want to, it completely decimates any sense of danger (and thus intensity) that the player can feel.  However, a lot of people apparently do like the certain, no-cost Escape, usually reasoning that if they don't want to do battles right now, they shouldn't have to.
        Dec 16, 2016
      3. Sharm
        Sharm
        Either way, doesn't work for a status update.  Locking.
        Dec 16, 2016
    18. Jaymonius
      Jaymonius
      Working on a huge city in muh game. And I've begun to realize that I do not like making NPC's... :p
      1. View previous comments...
      2. Thalzon
        Thalzon
        "Wanna talk GAME MECHANICS, traveller?"


        >Yes


        >Yes
        Aug 3, 2016
        1 person likes this.
      3. AwesomeCool
        AwesomeCool
        "Hey you! Do you want to help me in this completely tedious task?"


        NO


        "Seriously though..."


        NO


        "Seriously though..."


        ...fine...yes


        "Woah!  Don't get that excited!"


        ...
        Aug 3, 2016
        1 person likes this.
      4. ALTERED STATE ?
        ALTERED STATE ?
        "Do you want to join Team Rocket?"
        Aug 3, 2016
    19. Jaymonius
      Jaymonius
      What are your thoughts of enemy encounters being able to do critical hits with their special attacks that will do harm to your sanity? :D
      1. Blindga
        Blindga
        "Crit to sanity" sounds a little silly, unless you mean a critical hit will cause mind damage, which I could understand. I'm not sure if it's something I'd tie to a critical hit that any monster could do, but rather an ability or skill the monster uses that has effect by default.

        In the Cthulhu and Arkham Horror games, how much sanity damage a monster deals is fixed to the monster's stats and there is little random to it; either the monster is scary or it isn't. If I recall correctly at least.

        In Mansion of Madness (game), some enemies have attacks that cause sanity damage even if you roll successfully/block the attack, so there's another idea.
        Jul 10, 2016
      2. Jaymonius
        Jaymonius
        It was mostly a figure a speech. :p  Just what does one thing of about enemies having critical hits with their special attacks?
        Jul 10, 2016
    20. Jaymonius
      Jaymonius
      Beep! Beep! Narf! What doth one think of having a mechanized version of oneself that can fire laser beams with the powah to shatter galaxies. 

      We need more mechanized versions of ourselves as the ultimate optional boss! >8D
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  • About

    Gender:
    Male
    Birthday:
    Oct 31, 1986 (Age: 32)
    Location:
    Calgary Alberta
    First Language:
    English

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    3DS Friend Code: 4468 - 1572 - 1844 "Bring the hate!"