Both the OP’s idea and this inverse of it are a lot like overkill’s and exact kills in I Am Setsuna. The drops in that game are dependent on what kill type you land the final blow with (the game has element based kill types in addition to over/exact kills).
A part of me wants to return back to the beginning and first two chapters and remake them with parallax map. But I have decided not to. Every chapter is just another step in the journey. No need to walk back unless I have to revise dialouge.
Hey guys! Good news!
I just released the Games from Brazil - Part 2 on my Youtube Channel! I am really happy that part 1 had 100 views and I hope more people will be interested to see the potencial of Brazilian Game Devs!