Recent content by JDYMusic

  1. JDYMusic

    For Composers/Musicians: What programs do you use?

    I hear that, Mushroom. I tend to be too meticulous when it comes to writing in notation software for games (I still use Sibelius pretty heavily), so I just focus on the moment and plink away at whatever starts "speaking to me" tonally first.
  2. JDYMusic

    For Composers/Musicians: What programs do you use?

    Thank you for moving the post! My apologies as I was kind of uncertain as to where I should initially post this. I've personally done a lot of recording and editing work in ProTools for quite a while, so I'm most familiar there. I also tend to do my scoring work there as well, but I've only...
  3. JDYMusic

    For Composers/Musicians: What programs do you use?

    Hi all For the musicians and composers out there, what music programs/DAWs do you like to use for writing/recording/editing your game music or sound design projects? I have my favorites (FL Studio and ProTools), but I'm just curious as to what everyone else likes or prefers. Reasons why...
  4. JDYMusic

    She Dreams Elsewhere

    Wow! I love the design and the look of this! Very cool pixel art and hand-drawn stuff! I'm checking out Steam!
  5. JDYMusic

    Teragard - An open-world JRPG

    I love the look of it! Really liking the SNES vibe :)

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dd_airport2.jpgdd_combat.jpg
dd_town.jpg
I did an experiment to try to solve the art style problem between RTP and 3D models.
But, it feels this grimdark world is going to end even faster. :kaoswt2:
Solovei wrote on caethyril's profile.
Hi, just wanted to say, thank you for helping me fix that event with the step count! I followed your example exactly and it works now:kaojoy:
still waiting for original character contest 3 bust/face dlc release :kaoluv:
Stimpaks and More.png
Continued work. Still a WIP, some need some retouching. Stimpak, Radaway, Psycho, Jet, Mentats, Medex(ish/needs to be purple), bloodpack, glowing bloodpack. Made some Nuka too. Need to make Rad-X.
Nuka Sheet WIP FR.png
Done translating our projects intro sequence : D

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