When you thought you'd be finished with the grid, and spend ~8-9 hours on an arrow. How is this more difficult to than player movement?
Still some bugs hiding in there, but it's nearly complete.
I'm having it strictly follow the path a user draws, because there will be booby trap and other similar mechanics where you want to avoid specific cells.
My first game is just a crappy game with only the default scripts and crappy maps. The 2nd is not in English.