Sorry for the late replies because I made too many fixes in my game.
As for the compatibility with Yanfly's Party System, I tried to use it just yesterday with this plugin but it seems fine. I'll try to look at it regardless maybe I missed some tests to look at.
Here my example:
// If it requires only 1 kind of item:<custom requirement>value = $gameParty.numItems($dataItems[id]) >=...
@Schlangan: Yeah. Even now when I playthrough my game, bugs are still popping up. :( But these are now completely different bugs.
@Celianna: Very nice art as always. :D I think I feel something familiar when I see that portrait the 1st time.
As for my progress, I pretty much fixed way too...
@Schlangan: The arrows themselves are sold in shop through quivers which contains 50 arrows each. The problem is the money because in my game, the money is limited and can only be obtained in quests, treasure chests, and somewhere on the ground.
Fixing some visual bugs in my...
I think I haven't posted here for days but I'll put my progress from those days:
Done populating the field and forest maps between the 2nd and 3rd town of the game. But still, I haven't populated many NPCs in the game in town. :rswt:
Adjusted the lute's position because it didn't match on...
About the calling it for the second time, I did that on purpose since one refers to Yanfly's Equip Core compatibility and the 2nd one is for those who didn't use it. I tried to mix them but it will cause very plenty of visual bugs (and sometimes errors).
As for the bug, I'll look into that and...
Unless you used Yami's Retain State on Death plugin, having some states that will seal some equipment slot will be a bad idea since all states will be removed on death or when recovering using "Recover All" event command.
@Bgillisp: So far, the plugins worked almost exactly as the Ace version, even the notetags. I think I'm having fun making games again. :D
As or my progress, since Learn Skill plugin is now available, I have now more progress: :D
As I have said, I added Learn Skill, and also fixed some bugs...
v1.0.2: Fixed a bug that won't refresh the equip item list when the quantity of any equipment (from weapons to armors) altered outside of the equip command in battle.
Probably because of a plugin from preorder that makes you change weapons (only) in battle too but a little bit buggy in...
I completely forgot to post an update yesterday. I'm sure I looked it here but I really forgo o post. :rswt:
@Schlangan: That's a pretty cool character. Mine just a very young girl, around 14 or 15 at least. The reason of her bringing scythes as a weapon will be revealed later. :D
As for my...
How could I missed to put this in the help file. :rsad: Remove the % sign, by the way. I'll update the help file as understandable as I can possibly do. Sorry for the inconvenience.
Tried to rename here in my part but file names won't matter in this plugin.
@Schlangan: I think I might use that size instead since the character that will use scythes is the youngest playable in the party. I think it's either weird to use big weapons with a very young person. :D
No much progress for today (since I play online game as a temporary past time) but:
I've been working on something on and off for a few years now, and I've been reluctant to share any details on the project before I had anything playable because I did not want to generate hype only for the project to go back on hiatus. That being said I believe what I'm working on is very unique and pushes the boundaries of what RPG Maker projects can be. Bold claims, I know but just wait.