I had a feeling that would be needed to know before anyone could help - I also just discovered I have to make a tick based system as it's not the default in MV. I've got my eye on the Ellye's ATB plug ins but haven't had a chance to play around with it yet.
Hi, is there a way to use note tags to tint assets in battle? I'd like to be able to darken specific enemies, actors and the battle back separately so I can visually emphasize who's turn it is and when they perform a special technique.
I've scoured through various ATB plug ins out there, but I'm trying to create a skill that when used on the enemy it resets their ATB value to 0. In other words their turn is delayed. I emphasize that I don't want to slow the rate of the enemy's ATB, I want to simple force a value on...
So I have two requests.
These two plug-ins are not compatible with each other, but I really want to use them.
Plug in: Yanfly's Party System
Purpose: 5 actors in party
Plug in: Nina's Battle Formations
Purpose: Preset formations and actor positioning. Each position having its...
Can't wait to use this, but I get "Maximum Call Stack Size Exceeded" error at "New Game". Only when I use Yanfly's party system plug in. Looks like you're already working on this though. *waits patiently* :)
Still new to the forum and the politics on here. Feel like being a new user, people are less willing to reply. So thanks for the advice. I haven't seen the Commercial discussion forum. I shall look out for it..
New to this forum but definitely not new to RPG Maker. I've got a big project that I want to approach professionally, even though it is nonetheless a passion project made in my own time.
Just wondering how people in this forum find collaborators on your project, and whether you've...
The video of a psycho chasing people on the streets with a sword before getting subdued is wild. Apparent screenshots of his Twitter feed before it went private reveal a dangerous delusional mindset. I heard there was a bow person too. The crazies are really coming out of the woodworks.