Recent content by jjleroy

  1. jjleroy

    Yanfly: no shadows on SV enemies?

    @Soulrender So that was it! Thanks so much for the solution and the images! :-)
  2. jjleroy

    RMMV Damage Formula - ideas and help

    Thank you @Silva ! Is there a way to define in the damage formula whether or not a target result().isHit() ?
  3. jjleroy

    Yanfly: no shadows on SV enemies?

    nope, I installed the newest versions of the required plugins without touching them. But the shadows still won't show. What am I doing wrong?
  4. jjleroy

    Yanfly: no shadows on SV enemies?

    Yes i have, I also have the shadow and shadow2 images in img/system folder. I can't figure out why it's not working for me
  5. jjleroy

    Will my RPG make devices explode

    Thank you, that was very insightful!
  6. jjleroy

    add 1 until it reaches value x

    WHOA thank you!!!
  7. jjleroy

    Yanfly: no shadows on SV enemies?

    So I'm using Yanfly Animated SV enemies and the plugin has a shadow feature. Even in isolation in a new project with the required other plugins and shadows activated, I couldn't get these shadows to show. did anyone have the same issue or a clue why?
  8. jjleroy

    Smooth Battle Log

    I love this battlelog so much, but for some reason it doesn't really work on mobile. Will there maybe ever be a mobile optimized version?
  9. jjleroy

    add 1 until it reaches value x

    I want to slowly move the message box guys... How can I gradually change x until it reaches 100... for (i = 0; i < 100; i++) { this.x += i}
  10. jjleroy

    Will my RPG make devices explode

    thank you for your reply. Unfortunately I don't really have an alternative for about 4-5 MOG plugins, so I'll have to stick to them and hope it will work out...
  11. jjleroy

    Will my RPG make devices explode

    So I would like my game to run smoothly on mobile and PC... I finished most of the framework, which works nice on my mobile and PC, however I do use a lot of plugins, and I wanted to ask if someone is proficient with analysing memory usage. When I play my game, the CPU it takes of my PC varies...
  12. jjleroy

    Only show battle hud for actorId < 8?

    unfortunately, it seems that i only applies for the 4 battle actors currently in battle, not their actual actor Ids...
  13. jjleroy

    Only show battle hud for actorId < 8?

    Sooo I have more than 8 actors in my game, and in battle, you can see battle huds with their current HP/SP for each of them... (MOG Battle Hud plugin) However, I would like these battle huds only to show up for the first 8 actors.... Actor #10 should not have a battle hud... How could I...
  14. jjleroy

    Check level of (inactive) class [SOLVED]

    Hey guys, I'm sure a lot of you use Yanfly's Class Change Core plugin which gives actors multiple classes. Now I'm trying to figure out a way how to get the level of an unlocked, but currently inactive class. I can only get the amount of experience of that class by using...
  15. jjleroy

    Mirror Motions in Yanfly Action Sequences

    DUDE!!!!!! I SOLVED IT!!!!!!!!! All you have to do is go to Yanfly Battle Engine Core Then change THIS: Game_Battler.prototype.spriteFaceBackward = function() { this.setMirror(true); }; to THAT: Game_Battler.prototype.spriteFaceBackward = function() { this.setMirror(false); }...

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Added a small refining scene to my game.

It makes sense that you try to focus on the squishy mages at the back of the party first, right? If the mage can out-DPS the enemy DPS before the latter can kill the tank in front, the fight becomes boring.
finally got footage of my main character running around the main hub world. I've fixed a few things tho even since this video unsurprisingly lol.
 …I think I might need to switch from standard ATK/DEF up/down buffs to parameter altering states. I just had an actor whose usual attack against an enemy does ~25 do a buffed attack against a debuffed enemy for ~600…
just saw that titan quest is free on steam until the 23rd

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