jkweath
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  • I'm starting to think a *lot* of MZ's battlebacks weren't designed with SV battles in mind...
    Sharm
    Sharm
    So, maybe this is just me being twisted, but I wouldn't hate it if the RTP was completely unusably awful. Then it'd actually be used as placeholder art and we'd get more variety in game art for sure!
    KakonComp
    KakonComp
    That could be the point. It worked for me as I wanted to make a RTP game to test the waters and am now going full custom. Event the state animations and balloons will be. One can dream the art team is pushing us all to become better artists ourselves.
    Sharm
    Sharm
    There's a lot of existing artwork out there too, RTP is far from the only option.
    I had no idea just how much I'd appreciate manual layer selection until I started using MZ. I don't use it by default, but it makes fixing errors on a map *so much easier*.
    KakonComp
    KakonComp
    I've mostly used it so far when I want to mix together certain autotiles that normally don't play well together, like bushes and dark grass in the Overworld.
    Parallax Panda
    Parallax Panda
    It's the one feature I was really looking forward to besides audio streaming. It'll save you soo much time in the long run.
    Aww man. After looking through all the busts that came with MZ's DLC, I realized I can't use most of them because the art style (specifically the Trinity and Cover Art packs) don't match the style of MZ's RTP busts. Oh well...
    I love having my Android ports, but man it's frustrating when I get negative reviews for edge-case bugs. It's not their fault, but it's disheartening because I can't solve their problems.
    • Wow
    Reactions: Kupotepo
    Kupotepo
    Kupotepo
    @jkweath, how can people report the problem lol? Do you tried to post it on the forums me smart people here know how to solve the problem?
    jkweath
    jkweath
    @Kupotepo Like I said, they're edge case bugs that maybe one person (out of thousands) have run into while playing my Android ports. Two examples:

    "my menu got stuck holding left and I had to reset"

    "Sometimes when I use items or skills, they'll get consumed but nothing will happen."

    Trying to make support threads with problems like these would just result in a headache.
    Kupotepo
    Kupotepo
    @jkweath, why do you think it will be headache? At least, you get a clear answer either people do not know this and people get the problem. It never hurt to ask. We are learning together :kaoluv: .
    I'm sure this question's been asked before, but I can't find an answer: is there any way to run the Steam version of RPGMaker *without* being logged into Steam? It's a frustrating extra step sometimes.
    jkweath
    jkweath
    Hmm. No luck with the solutions in that thread, unfortunately. I already had a shortcut to MV on my desktop, but setting it to Run As Administrator didn't work.
    The Stranger
    The Stranger
    Maybe it's because it has achievements and other stuff. I guess you could run Steam in offline mode. I know it's not the same as not running it at all, though.
    Kes
    Kes
    Offline mode is the only absolutely certain way that I'm aware of.
    I'm having a fun time working with the MZ RTP. The waterfall hasn't changed, though, so I'm wondering if they didn't make a new one or if they forgot to put it in...

    My app store submission for Knight Bewitched 2 got rejected - I forgot that Google's not as fond of scantily clad girls as Steam is. I'll have to replace my cover art...
    • Haha
    Reactions: The Stranger
    The Stranger
    The Stranger
    Not fond of boobs, but doesn't mind dodgy apps that scam people out of money. :p
    Kupotepo
    Kupotepo
    The exception clause, unless your app says something positive about Google and supports the CEO political view then the nudity clause is not apply. I do not know the actual policy yet I just make it up alone the way.
    For some reason I'm having trouble finding the thread of the guy who made another dungeon generator. If you're that guy: keep up the great work. World map generator still needs tweaking, but you're doing great.
    I just had to go look it up. Apparently "Post-Project Depression" is a real thing a lot of people experience after finishing something. I feel better knowing I'm not the only one, but I still wish it wasn't a thing.
    KazukiT
    KazukiT
    So now I am out of the "Post-Project Depression" and making my second long term project. (I apologize for the long rant about my experience with this XP)
    jkweath
    jkweath
    @SmashArtist Yep, it's happened to me after almost every project I've ever finished. I didn't know it was an actual documented thing many creators experience until today. Not a big fan of it considering I usually end up going 1-3 months being unable to start on anything new due to lack of energy/motivation.
    Kupotepo
    Kupotepo
    Pre-Project Depression is also real thing is called giving up and burning out. It is a major issue lol. Stopping of my joking, that is why they have a tutorial of letting your game go and do something else like the midlife crisis. You feels likes you are losing a purpose in life.
    I woke up this morning to -58- notifications. Y i k e s. I thought about commenting on my previous status update about plugins, but I don't want everyone else to get hit with another notify too.
    My unpopular RPGMaker opinion: I hope that *more* plugin developers start charging for their plugins on MZ's release.
    Shaz
    Shaz
    It depends on what they are and how they're written. Events can slow the game down more than plugins, and sometimes even one plugin can slow the game down. I know if I'm ever helping anyone troubleshoot their game, I have to turn off any lighting plugins they're using before I can play it on my laptop.
    Kupotepo
    Kupotepo
    @ImaginaryVillain, I hope you do not just put the ransomwere in your customers. They will definitely complain. :LZSyum:
    ImaginaryVillain
    ImaginaryVillain
    Ha nah, I've discovered I can create PIXI objects, strap whatever effects to them I need. Then temporarily add them to MV's update cycle. When I no longer need them, I simply remove them. Essentially it allows my plugins to be turned on and off, as they have no active functions if no PIXI object for them is present. Nor do they bloat/use MV's objects by extending them. :LZSwink:
    Browsing through Steam's Curator Connect, it seems the vast majority of curators haven't curated in months. I'm guessing people finally got tired of reviewing games for free. Can't blame them.
    MerlinCross
    MerlinCross
    The ones that seem to keep up with things are the gag ones that are just "I'm Commander Shepard and this is my Favorite game on steam" or those that chant "Nep Nep" on any review.
    jkweath
    jkweath
    Yeah, I noticed that while browsing curators with stream's curator connect. it's a lot of work playing so many games and also leaving detailed reviews for not much payoff. Easier to meme it instead.
    MerlinCross
    MerlinCross
    It's why I only write reviews for games I really care about or feel like I have enough to go on.
    Meh. I've got that Post-Project Blues going on. Probably won't be productive again anytime soon.
    Sharm
    Sharm
    Ah, I hate that. I don't get the buzz from finishing things that other people do, so instead I go into a funk every time I finish something. Then it's really hard to start up on something new, there's no inertia. I wish I had some good advice to help, but I don't know either.
    Dororo
    Dororo
    Each time I finished a novel or short novel I broke with my GF, broke with friends, lose momentum. So, my solution was to create a "permafrosted" novel that never end, while working on other stuff. It worked. But now I own completionism anxiety.
    Sharm
    Sharm
    That's an interesting solution. I don't have the ability to work on multiple things at once, at least not in that way. I do something I've heard called plate spinning, where I put all my attention on one thing at a time, but I switch projects very frequently. So your solution wouldn't work for me, but I'm really glad you found something!
    If anyone here is looking for another high-potential RPGMaker game--besides She Dreams Elsewhere--be sure to follow Lawmage Academy. Good social media presence will take that game far.
    • Like
    Reactions: Eliaquim
    Eliaquim
    Eliaquim
    Yeah! for sure. It is very active on social media. I really would like to be active too xD
    Minecraft Dungeons is a great example of a game that's much simpler than other games in its genre but almost as equally immersive and fun to play. Lotta RPGmaker devs could learn from that lesson.
    • Like
    Reactions: Wavelength
    CraneSoft
    CraneSoft
    Likely a mindset of trying to be unique as possible and needlessly complicating even the most basic of mechanics we all know and enjoy.
    mishakoc
    mishakoc
    @CraneSoft You might be right. But also, imo, there's just something about eventing minigames and those shiny features that's just way more exciting than doing the tedious job of filling the database.
    So I suspect it might partially be because people just want to have fun and go crazy with their games once in a while.
    Not saying making the base game is less important, obviously.
    Wavelength
    Wavelength
    And don't forget "job points system"!! 0.o

    I don't know anything about Minecraft Dungeons, but I wholeheartedly endorse @jkweath's sentiment here - focus on what makes your game special and streamline everything else that's clouding up the experience.
    The Steam Summer Sale's been treating me nicely. Now if only game sales were always this good...
    Any commercial devs here ever mess with Gamejolt? Been contemplating making my games available there but don't know if it's worth the effort or not.
    Shaz
    Shaz
    probably better to post in the Commercial Discussion section so it stays visible for longer.
    jkweath
    jkweath
    Yeah... that takes more work though :( maybe tomorrow.
    Receiving commissioned art is very motivating. I only wish I had more money available so I could pay more for what I commission and commission even more.

    Story time: Some years ago, I made a post on Commercial Games Discussion about the value of game trailers. I made my first-ever trailer and posted it there and got ripped pretty heavily for its quality (cont).
    I always over-estimate the amount of work I have to do. I'm not sure if that's a good thing or a bad thing--good maybe because it motivates me to work more, bad because it's stressful.
    Philosophus Vagus
    Philosophus Vagus
    That is empirically a good thing. You think working yourself hard because you overestimated your workload is stressful, obviously you haven't had to work yourself because you underestimated it and drew behind schedule very much. Even worse when you've got a contract that stipulates losing money for each day past the deadline you take, nothing I hate worse than when the boss overextends us like that.
    Sharm
    Sharm
    I always underestimate, especially when I'm manic. It sounds like a good problem to have, if you can get a handle on the stress.
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thats it, i 've had it, I will NOT promote my game as a "retro RPG" when its done, i have in the past but it is literally the first thing on every rpg maker game description to the point that you'd think the sales pitch came with the RTP. I refuse to use that angle.
My memory is embellishing the quality of NES era game assets :/ .... I need to stop comparing my work to somthing that was groundbreaking decades ago. Especially since its not as good as I seem to keep remembering it to be.
I finally found something that pleased me to organize my tasks. :)
I am thinking about redoing my portfolio video...
Degica has great discounts now on Steam too. MV & MV DLCs, VX Ace & VX Ace DLCs, and some DLC for MZ with a 10% discount. So if you are missing something, you can catch up now.

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