jkweath
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  • I'm sure this question's been asked before, but I can't find an answer: is there any way to run the Steam version of RPGMaker *without* being logged into Steam? It's a frustrating extra step sometimes.
    I'm having a fun time working with the MZ RTP. The waterfall hasn't changed, though, so I'm wondering if they didn't make a new one or if they forgot to put it in...

    My app store submission for Knight Bewitched 2 got rejected - I forgot that Google's not as fond of scantily clad girls as Steam is. I'll have to replace my cover art...
    • Haha
    Reactions: The Stranger
    The Stranger
    The Stranger
    Not fond of boobs, but doesn't mind dodgy apps that scam people out of money. :p
    • Like
    Reactions: jkweath
    Kupotepo
    Kupotepo
    The exception clause, unless your app says something positive about Google and supports the CEO political view then the nudity clause is not apply. I do not know the actual policy yet I just make it up alone the way.
    For some reason I'm having trouble finding the thread of the guy who made another dungeon generator. If you're that guy: keep up the great work. World map generator still needs tweaking, but you're doing great.
    I just had to go look it up. Apparently "Post-Project Depression" is a real thing a lot of people experience after finishing something. I feel better knowing I'm not the only one, but I still wish it wasn't a thing.
    KazukiT
    KazukiT
    So now I am out of the "Post-Project Depression" and making my second long term project. (I apologize for the long rant about my experience with this XP)
    jkweath
    jkweath
    @SmashArtist Yep, it's happened to me after almost every project I've ever finished. I didn't know it was an actual documented thing many creators experience until today. Not a big fan of it considering I usually end up going 1-3 months being unable to start on anything new due to lack of energy/motivation.
    Kupotepo
    Kupotepo
    Pre-Project Depression is also real thing is called giving up and burning out. It is a major issue lol. Stopping of my joking, that is why they have a tutorial of letting your game go and do something else like the midlife crisis. You feels likes you are losing a purpose in life.
    I woke up this morning to -58- notifications. Y i k e s. I thought about commenting on my previous status update about plugins, but I don't want everyone else to get hit with another notify too.
    My unpopular RPGMaker opinion: I hope that *more* plugin developers start charging for their plugins on MZ's release.
    Shaz
    Shaz
    It depends on what they are and how they're written. Events can slow the game down more than plugins, and sometimes even one plugin can slow the game down. I know if I'm ever helping anyone troubleshoot their game, I have to turn off any lighting plugins they're using before I can play it on my laptop.
    Kupotepo
    Kupotepo
    @ImaginaryVillain, I hope you do not just put the ransomwere in your customers. They will definitely complain. :LZSyum:
    ImaginaryVillain
    ImaginaryVillain
    Ha nah, I've discovered I can create PIXI objects, strap whatever effects to them I need. Then temporarily add them to MV's update cycle. When I no longer need them, I simply remove them. Essentially it allows my plugins to be turned on and off, as they have no active functions if no PIXI object for them is present. Nor do they bloat/use MV's objects by extending them. :LZSwink:
    Browsing through Steam's Curator Connect, it seems the vast majority of curators haven't curated in months. I'm guessing people finally got tired of reviewing games for free. Can't blame them.
    MerlinCross
    MerlinCross
    The ones that seem to keep up with things are the gag ones that are just "I'm Commander Shepard and this is my Favorite game on steam" or those that chant "Nep Nep" on any review.
    jkweath
    jkweath
    Yeah, I noticed that while browsing curators with stream's curator connect. it's a lot of work playing so many games and also leaving detailed reviews for not much payoff. Easier to meme it instead.
    MerlinCross
    MerlinCross
    It's why I only write reviews for games I really care about or feel like I have enough to go on.
    Meh. I've got that Post-Project Blues going on. Probably won't be productive again anytime soon.
    Sharm
    Sharm
    Ah, I hate that. I don't get the buzz from finishing things that other people do, so instead I go into a funk every time I finish something. Then it's really hard to start up on something new, there's no inertia. I wish I had some good advice to help, but I don't know either.
    Dororo
    Dororo
    Each time I finished a novel or short novel I broke with my GF, broke with friends, lose momentum. So, my solution was to create a "permafrosted" novel that never end, while working on other stuff. It worked. But now I own completionism anxiety.
    Sharm
    Sharm
    That's an interesting solution. I don't have the ability to work on multiple things at once, at least not in that way. I do something I've heard called plate spinning, where I put all my attention on one thing at a time, but I switch projects very frequently. So your solution wouldn't work for me, but I'm really glad you found something!
    If anyone here is looking for another high-potential RPGMaker game--besides She Dreams Elsewhere--be sure to follow Lawmage Academy. Good social media presence will take that game far.
    • Like
    Reactions: Eliaquim
    Eliaquim
    Eliaquim
    Yeah! for sure. It is very active on social media. I really would like to be active too xD
    Minecraft Dungeons is a great example of a game that's much simpler than other games in its genre but almost as equally immersive and fun to play. Lotta RPGmaker devs could learn from that lesson.
    • Like
    Reactions: Wavelength
    CraneSoft
    CraneSoft
    Likely a mindset of trying to be unique as possible and needlessly complicating even the most basic of mechanics we all know and enjoy.
    mishakoc
    mishakoc
    @CraneSoft You might be right. But also, imo, there's just something about eventing minigames and those shiny features that's just way more exciting than doing the tedious job of filling the database.
    So I suspect it might partially be because people just want to have fun and go crazy with their games once in a while.
    Not saying making the base game is less important, obviously.
    Wavelength
    Wavelength
    And don't forget "job points system"!! 0.o

    I don't know anything about Minecraft Dungeons, but I wholeheartedly endorse @jkweath's sentiment here - focus on what makes your game special and streamline everything else that's clouding up the experience.
    The Steam Summer Sale's been treating me nicely. Now if only game sales were always this good...
    Any commercial devs here ever mess with Gamejolt? Been contemplating making my games available there but don't know if it's worth the effort or not.
    Shaz
    Shaz
    probably better to post in the Commercial Discussion section so it stays visible for longer.
    jkweath
    jkweath
    Yeah... that takes more work though :( maybe tomorrow.
    Receiving commissioned art is very motivating. I only wish I had more money available so I could pay more for what I commission and commission even more.

    Story time: Some years ago, I made a post on Commercial Games Discussion about the value of game trailers. I made my first-ever trailer and posted it there and got ripped pretty heavily for its quality (cont).
    I always over-estimate the amount of work I have to do. I'm not sure if that's a good thing or a bad thing--good maybe because it motivates me to work more, bad because it's stressful.
    Philosophus Vagus
    Philosophus Vagus
    That is empirically a good thing. You think working yourself hard because you overestimated your workload is stressful, obviously you haven't had to work yourself because you underestimated it and drew behind schedule very much. Even worse when you've got a contract that stipulates losing money for each day past the deadline you take, nothing I hate worse than when the boss overextends us like that.
    Sharm
    Sharm
    I always underestimate, especially when I'm manic. It sounds like a good problem to have, if you can get a handle on the stress.
    I don't like buying an entire music pack just for one track, but maaan Alec Shea's jRPG music is just too good to pass up. I wish I had more opportunities in my game to use all the tracks.
    • Like
    Reactions: Marsigne
    Shaz
    Shaz
    I would think if Alec Shea's jRPG music is just too good to pass up, you'd be able to use several of the tracks and not just one. If not this game, maybe the next :)
    Spookybun
    Spookybun
    I agree with Shaz on this. I would personally look to making some games that can use them if you really think you can't use more of the tracks in your game now. Maybe some of them can help give you some inspiration in how you can use them.
    jkweath
    jkweath
    Yeah, I'll likely see if I can't use more of the tracks in future projects. I bought the music pack at ~95% game completion, so many of the tracks don't fit the areas I've already made. For example, there's a great jungle-themed track, but I don't have any jungles!
    I'm so mixed on taking naps. 50/50 chance I'll either wake up feeling wonderful (like right now), or wake up feeling like I just want to sleep for the rest of the day.
    • Like
    Reactions: mishakoc
    Windows i7
    Windows i7
    Naps tend to throw off my sleep patterns so I generally avoid them.
    jkweath
    jkweath
    Yep, which is another reason why I rarely take them. I have to get up early for work, so I'm not looking forward to trying to fall asleep tonight.
    mishakoc
    mishakoc
    Forme there's also 50% chance I won't wake up when I need to and oversleep the day.
    I dislike mapping so much that I've thought about hiring someone from here to just draw the map layouts for me...
    I hate working long hours/overtime. Work gives me a chance to come up with new ideas, but too many hours and I become too exhausted to dev. Might have to take another break for awhile.
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I'm sure this question's been asked before, but I can't find an answer: is there any way to run the Steam version of RPGMaker *without* being logged into Steam? It's a frustrating extra step sometimes.
Been seeing bright flashes in the sky for a while, and thought it was my eyes playing tricks on me. Nope! Lightning. Now it's raining heavily. Seeing lightning, but not hearing thunder, is weird.
Small Update for myself:
>Two Dungeon maps are done, Dungeon 3 is in progress. Dungeon 4 needs work.
>4 characters set up out of a possible 6 but those come later.
>Hub area needs work.
>Game completion..., 20-25% maybe?
Does anyone else find writing dialogue hard?
You guys want more tutorials? Well not only are we doing new video tutorials with Driftwood, we've also brought in two contributing authors for the blog to get a new tutorial every week! First one here from @Avery
https://blog.rpgmakerweb.com/tutorials/tutorial-mapping-interior/

Next week we'll get something from @hiddenone

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