jkweath
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  • Me: Man, I'm definitely burned out this time. Time for a break. Me three hours later: I'm ready to work again, let's go! Me another hour later: Okay, I can't do this anymore. Repeat for infinity.
    Had my first interaction with a legit homophobe concerning one of my games today. Tempting to engage, but pointless.
    As much as I *love* Oceansdream's nostalgia graphics, I can't deny that my games using the FES graphics far outpace my Nostalgia games in sales. Lesson learned, I suppose.
    Oh no... The day has finally come. The "mapping phase" for my next game.
    A reminder for anyone releasing a game on Steam: if you receive emails from "Twitch Streamers", they're 90% scams. Most of them follow a specific format so they're easy to spot.
    jkweath
    jkweath
    They usually go something like:

    "Hi, I'm (username 1), but I go by (username 2). I live in (place) and go to (college) and have (streaming schedule). I used to stream on (console) but got fed up with a lack of viewers so I switched to PC.

    I saw your game (game name) and was wondering if you could help me out.

    (emails/twitch URLs that lead to actual streamers unaffiliated with the email)"
    jkweath
    jkweath
    The person/people writing these emails likely take keys they receive and re-sell them on G2A. Don't fall for it!
    Been redesigning the battle UI. Could definitely use some feedback.
    MushroomCake28
    MushroomCake28
    You can give it a shot and compare how it looks. It always help to have both images side by side to judge.
    MechScapeZH
    MechScapeZH
    This is really awesome!! Honestly, I'm kind of impressed. I love how the monsters are clearly the focus here, but you can also see the party's status at a glance. That's something I struggle with myself.

    (...I may or may not steal parts of this... :guffaw:)

    Great work! Love the skeleton as well.
    Finnuval
    Finnuval
    i like it, however I would move the options to the right, personal preference xD
    Man, there are just not enough hours in a day to do the things I want to do.
    Are there any good Battle HUD / UI plugins that *aren't * from Moghunter?
    Kes
    Kes
    Please do not use Status Updates to ask support questions. Please post a thread in JS Plugins.
    jkweath
    jkweath
    Meh. I was at work and didn't have time to make a full-on thread. Point taken, though. I don't see any other good battle HUD plugins on the Master List site though, so I'll probably just bite the bullet and start coding a new HUD myself.
    k_mckenzie
    k_mckenzie
    I think it's cool that tweets embed like this. Gonna follow you! I need more RPG Maker in my Twitter life.
    jkweath
    jkweath
    @k_mckenzie thanks! It's pretty neat seeing what other people have done with MV. I see a lot of Tweets from Japanese devs who have some really elaborate stuff. I was inspired to re-do my menus by one of those guys, and mine still don't match up to what his looked like.
    MushroomCake28
    MushroomCake28
    Very nice menu! I'm also going to follow you on twitter, it's nice to have a little RPG Maker community over threre too.

    Also, tweets are allowed in profile posts, don't worry :D
    I think the most disappointing thing about WC3: Reforged was logging into the channels my old internet friends used to inhabit 10+ years ago and seeing them all empty.
    Thinking about picking up Luna Engine, but also wondering if I should wait to see if it goes on sale.
    The Mighty Palm
    The Mighty Palm
    I've always used Moghunter stuff despite owning Luna Engine. Take that as you will.
    Kes
    Kes
    Apart from the display of the actor images & stats in battle, all of that can be done in Ace without using Luna Engine, including all the stats on the equip screen. I'd be surprised if the equivalents did not exist for MV. Might be worth a hunt around.
    jkweath
    jkweath
    Yeah, I'm thinking I'll just focus on working on other things for now, then if Luna Engine MV goes on sale later I'll pick it up, otherwise I'll look around or just make the edits myself.
    While I take a break from developing RPGs, I'm thinking of doing something I've never done before: actually playing an RPG released by someone else. Any suggestions?
    bgillisp
    bgillisp
    Ok, cool! Hope you like it! If you need other ideas for later:

    Mushroomcake28 released Luna Sanctus on Steam
    For other ideas, I had a lot of fun with Radiant Arc (also on Steam). And Pegasus 5 is fun too, though short.
    MushroomCake28
    MushroomCake28
    @bgillisp Thanks for the recommendation hahaha!
    MushroomCake28
    MushroomCake28
    @jkweath If you ever want to pick up my game, just a little heads up I'm having a New Year announcement coming tomorrow and I'll be lowering the price. It's a long game, and it starts slowly (which is probably one of my mistakes in that game). (slowly is like the 3-4 hours of the game. Total playtime should be like 25 hours, 30-40 if you like sidequests lol).
    For anyone who has uploaded a game to Steam and wonders if they actually check your game's build when you first upload it, I can personally vouch for Steam.
    • Like
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    bgillisp
    bgillisp
    Musta improved, as they have been caught selling games where the .exe was missing a few years ago.
    jkweath
    jkweath
    I suppose so. They had quite a list of suggestions for me too, mostly involving controller support. For example: they warned that if you unplug a controller while playing and plug it back in, the game won't recognize it. I didn't even know that. Nothing I can do about that, as far as I know.
    MechScapeZH
    MechScapeZH
    Very good to know- thanks for posting this! Glad to see Steam cares about what it's selling.
    I have done *something* to my lower back. Im 99% finished with my next game but the pain is too distracting. Combined with work overtime, I will probably be taking a break for awhile.
    jkweath
    jkweath
    @The Stranger I'm hoping it's just muscle related. Heat definitely helps it feel better, but some advice I read on the always-reliable internet suggested using ice for a couple days before switching over to heat, so I'm gonna try that and see if it works. If not I'll probably visit a doctor.
    The Stranger
    The Stranger
    You can give it a try, but I've heard that heat is much more effective than cold at relieving muscle pain and sore joints. Heat relaxes muscles and dilates blood vessels. I'm no doctor or anything though. Hope you get well soon, being in pain sucks.
    Shaz
    Shaz
    I had heard that ice and heat are both good, but for different issues. If you need heat and you use ice instead, it could cease it up even more. If you have already found that heat makes it feel better, I'd stick with heat.

    I think ice for sprains, and heat for muscular pain.
    Just gonna say that, while I love me some good Twitter/forum drama, I really appreciate that the mods here are quick to shut any form of drama down before it can escalate too far.
    Started Christmas break with the goal of starting and finishing my next game, Roguelite 2. Break ends tomorrow and I'm about 90% finished. I'll call that a win.
    jkweath
    jkweath
    @KazukiT I like it. I like the idea of the lab changing every time you return, and the skill tree looks unique too.
    • Like
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    KazukiT
    KazukiT
    Thanks for trying it out. I am curious, how far did you get? Also for your game do you have a Windows version of it?
    jkweath
    jkweath
    Ah, sorry, I didn't actually play your game, I just looked at the page. I spend a lot more time making games than playing them anymore. I just meant that your game's concept looks really neat. As for Roguelite, it's not available for Windows ATM but I may re-release it in the future.
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my profile has gotten so inaccurate.
I wrote this years ago, only now I posted an english version. How about we talk about procrastination?
I just noticed the minigame challenge. Now considering...
My project just started lagging during battletest and I haven't been able to figure out why...

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