jkweath
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  • Starting the very long process of re-arranging the FES graphics set for a 2nd time to something much more organized and useful.
    Storyteller-Hero
    Storyteller-Hero
    In order to make looking at tile sets less painful, I'm planning to complete two different flipbooks - the first one to organize by filename and artist, a second one to organize by theme. I'm planning to shrink down the tiles to cram multiple tile pages per flipbook page on the second book, to cut down on pages and go through tiles faster.
    Storyteller-Hero
    Storyteller-Hero
    Luckily with iBooks, shrinking an image just requires clicking the image and then holding down the mouse button on the corner while moving the mouse.
    SmashArtist
    SmashArtist
    I can feel your pain.
    Also probably won't invest in Indieboost again, alongside Keymailer. May consider going $0 marketing for next game unless my budget expands.
    Will probably not be investing in Keymailer again. Way too many people abusing the platform. Woovit is more reliable.
    I'll admit, am sort of curious what happened for Yanfly to make the decision to make their plugins paid, but I support it either way.
    jkweath
    jkweath
    I've seen the reports of a few plugin devs stealing Yanfly's code and selling it, but the way his announcement was written out makes it look like something bigger happened.
    Thought experiment: yeah, sure, an RPG primarily featuring a romance between two ladies can work... But what if instead it's two guys?
    jkweath
    jkweath
    @Plueschkatze yeah, i was curious about whether there'd be a community interested in a romantic story between two guys. Clearly there must be, seeing the success in some other games like Dream Daddy, but you don't really see that kind of story outside of porn fetish games. At least I haven't seen any.
    jkweath
    jkweath
    @The Stranger yep, certainly didn't stop me from writing Knight Bewitched! I apparently wrote that story good enough, which is why I'm legit wondering if writing a similar story between two men would attract an audience. I bet it'd at least be easier to get exposure for via certain media outlets.
    Plueschkatze
    Plueschkatze
    @jkweath there are a lot of yaoi/boys love visual novels that aren't only about the erotic stuff. I think the games that are actually done by gay man might be the rarest, as there are quite a few by ladies that enjoy boys love, same probably goes for doujinshi and manga. ;3
    Anyone here ever used Kickstarter or another funding service to fund a game successfully? Seems like a lot of people do anymore. I might.
    jkweath
    jkweath
    I'd be interested in seeing how that goes. I was curious as to whether or not game kickstarters only brought in previous fans or if the exposure from the kickstarter itself helped bring in new fans, but judging from Jesse's experience it's the former, unless it's different anymore.
    jkweath
    jkweath
    If I did use kickstarter, it'd probably be to fund artwork illustrations to use in-game and as cover art. I'm fine with the graphics I'm using (the FES set), but having some extra hand-drawn illustrations would do me wonders, if I could afford them.
    hiddenone
    hiddenone
    @jkweath This would be better as a topic in the Commercial Discussion section instead of a status. You'd get longer answers and more people would see the topic, instead of it disappearing into the status feed.
    Me: finally done with this saga, time to move on to a new series! Also me: Knight Bewitched 2 would be fun to make though. Me again: Welp...
    Random Android thing #2: had to add a small delay between tapping DPad and actual movement to reduce 'touchiness', a very common complaint.
    Random Android development thing: lots of my legit 5 star reviews have disappeared from Google flagging them as fake. Very frustrating.
    jkweath
    jkweath
    Oh don't get me wrong, things are working out fine for the most part. It's just odd to log on and check my reviews to find that random reviews (only 5 star reviews too, at that) are just disappearing. Reviews help placement on the Play Store so it's just a little irritating to see it happen in real time.
    jkweath
    jkweath
    I read into it a little and other developers have definitely had the same problem - Google's algorithm for catching fake reviews seems to have a lot of false positives.
    RouletteBunnie
    RouletteBunnie
    Oh man, well these fakers need to fake somewhere else!
    Finally finished mapping for game #5. I hate mapping. It's finally over. Back to doing fun things!
    3-month update on Knight Bewitched for Android: performing well. Lots of reviews and positive feedback. Good stable income compares to Steam
    TIL on Android MV development: the "Boss Collapse" effect can actually cause crashes on lower-mid end devices. Had to remove it completely.
    bgillisp
    bgillisp
    And stuff like this is why I say they should either go all in on mobile or all in on desktop. What we got is a strange half mix that pleases few users of either.
    Traveling Bard
    Traveling Bard
    Thanks for the heads up
    jkweath
    jkweath
    I will say I'm not 100% sure what exactly in the "boss collapse" effect it is that causes it. I know the effect in general causes a massive lag spike though, which *I think* is what leads to the problem. There might be a way to edit its code (either by removing the 'shake' effect or somehow changing the method used to fade the enemy Sprite off-scene) to prevent the spike.
    Tried doing a 'free' promotion for one of my games on the Google Play Store. Result: 0/10. Never again. Cue the Roblox oof.
    • Like
    Reactions: Eliaquim
    Poryg
    Poryg
    Well, I have installed a commercial game that was free for a limited time, Crisis of the middle ages. But more than anything I installed it out of curiosity, because I have yet to see a well-made MV game on Android.
    Been trying desperately to find a good website / efficient method to give away Google Play promo codes. So many codes!
    Never thought I'd see the day where I had to research Twitter hashtags.
    standardplayer
    standardplayer
    I only just realized last year it wasn't called 'Tweeter' or 'Twizzler'. This site is as close to social media as I get
    Finally finished porting all of my games to Android. Now time to resume work on game #4.
    Was really hoping more people would be interested in commission for coding a new Admob plugin for Android.
    Wavelength
    Wavelength
    That kind of technical knowledge is very specific, so (while I don't doubt there are people here who can do it) it might take you a while to find a taker. You could keep bumping your thread every week or so. You could also look through the Offers threads or even the Learning JS threads and PM people you think are capable of doing the job.
    Wavelength
    Wavelength
    Finally, you could also just focus on getting your game up and running and popular enough that it's worth JUSTIFYING adding ads to the game. Many popular games start without ads to build up a user base, and ad revenue tends to suck until you have hundreds of thousands of players anyhow. At that point, you could hire a more expensive and specialized professional freelancer if no one on the forums has taken it up.
    jkweath
    jkweath
    Good advice as always Wavelength. Easy to forget that ads really don't bring in much money until thousands of people are seeing them.

    Still, IMO it would be nice if I could get someone to write the plugin and, preferably, make it available to the public--that way, for anyone who does get a free game up and running, they won't have to wait longer for someone to write a plugin.
    Trying again now that I fixed my settings: Anyone here have any success porting MV games to the iOS store?
    Amane Kagari
    Amane Kagari
    You mean the App Store? Good luck. Apple is really meh when it comes to indie game deployments. If you have a choice, go for google play instead or do a self-deployment with a APK (for android). (Sorry I'm kinda "android bias" but Android is the only thing I know. I'm not sure how to deploy around the App Store on iOS. Though, it's possible. Just troublesome.)
    jkweath
    jkweath
    Yeah, that's what I meant. Thanks for the info. I've actually been deploying to Android for awhile now and was just wondering if it'd be worth it to try to expand to Apple - only reason I haven't tried yet is because I don't own an iPhone.
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