Recent content by joket

  1. RMMV Random Skill Enemy

    The behavior shall be: On turn X (let's say the 10th) the enemy choose randomly 1 skill from nr 1 to nr 100 and act with it.
  2. RMMV Random Skill Enemy

    Hello there I need the same of this thread but the attached pics and screenshot are out of reach. Can anyone help me? Need to event a a battle where the enemy makes a random skill from a given range (e.g.: Skills from 13th to 20th) from database...
  3. Script simple math from weighted percentage sum from variable

    Thank you for the very exstensive reply. The thing with using only one variable is that I do not have absolute static values for those variables, but the are dynamic. The main goal here is to make a variable showing a % of game completion. Hence, each of the 4 variables represent game...
  4. Script simple math from weighted percentage sum from variable

    Hello I'd like to show a percentage result from a weighted calculation of variables. 100% should be the total sum of variable 1, 2, 3 and 4 weighted by different % each. Let's say: variable 1 value is 10, weight is 20% variable 2 value is 3, weight is 33% variable 3 value is 50, weight is 10%...
  5. RMMV Random Troop Placeholder

    Thank you!
  6. RMMV Random Troop Placeholder

    Hello everyone, is there a way in RPG Maker MV to have just 1 troop in the database and then randomly assign a monster from the monster list when a battle start? I mean, I put 3 proxy troop but then it's random if you get 1, 2 or 3 enemies and enemies are random too. Until now, I've managed to...
  7. RMMV Random Game Variable Script Call for Set Variable of given number in a series

    sorry for being noob, yes it is for RMMV. I'd need to set a variable from a given series of values. What do you suggest to try? Let's say I want variable 1 to set a random value between: 1, 4, 76, 165, 254, 1456.
  8. RMMV Random Game Variable Script Call for Set Variable of given number in a series

    Hello everyone, let's say I need to choose randomly between 1, 4, 76, 165. $game_variables[1] = rand(1, 4, 76, 165) unfortunately doesn't work. What do you suggest?
  9. Can't find the chara sprite of this rtp monster

    does anyone has the sprite?
  10. RMMZ Change buff icons?

    Hello I'd like to change the icon ID reference for ATK, DEF, MAT, MDEF, AGI. Is there a quick way to change them? Stumbled upon this post: https://forums.rpgmakerweb.com/index.php?threads/changing-buff-icons.90132/ But I can't frameshift the iconset file because I've already done too much work...
  11. RMMV More than 2 lines in the item and actor description box

    Don't get offended. It's just...helping and supporting is also dealing with people simply don't understanding. More than once you've been criticizing my "you don't read all the notes and stuffs and instructions" behaviour: I'm trying to improve that, but this won't change that I can't always...
  12. RMMV More than 2 lines in the item and actor description box

    You've been quite hostile on my last posts. :( Sorry but I feel attacked. Yes I saw how the plugin works and it can't be the solution due to: "And the profile menu isn't fitting my style.." I've stated before.. That plugin style isn't look like what I prefer aesthetically as result. I want the...
  13. RMMV More than 2 lines in the item and actor description box

    Sure but the first line is a reference to passive state from YEP passive state plugin, that shouldn't appear in the readable text what about something similar: class Window_Base def draw_item_name(item, x, y, enabled = true, width = 500) return unless item draw_icon(item.icon_index...
  14. RMMV More than 2 lines in the item and actor description box

    Yes but if I put 6 lines and the description only needs one, there is a big empty space right? Description text ranges from 1 line to 6 lines average

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