I discovered the Issue, It was actually caused by KSU_ParallaxSmoothing.js but as a result of QuasiMovement.js.
KSU_ParallaxSmoothing was causing issues when the player's pixel.X or pixel.Y was an Odd number creating decimals and sometimes rounding in a direction that caused the 1 pixel...
*Solved on my next post on page 20*
I am Having an Issue with Parallax mapping and the Movement Plugin.
I am Using TDDP_BindPictureToMap.js Plugin to bind my overlays to the map.
My issue is, when an edge of the map is not visible on the screen, the picture overlay shifts up 1 pixel or...
I have 2 items, they both give 15% resistance to Fire, so I make the element rate 85% for each.
When calculated together though, instead of 30% it is 28% resistance.
I waded through the code a bit but couldn't find where the rate is calculated, any idea how to change this?
I use my Luck stat as a rarity indicator.
The luck stat itself is never displayed to the player, but weapons and armor with higher luck are rarer drops and certain thresholds will change the colour of the weapon or armor's name to show its rarity, ei, Green = uncommon, blue = rare.
Well this is majorly unfortunate. I had a blue screen crash today, first time in many years. When I opened my MV project, I got the "Unable to read game.rpgproject" error.
I switched it out and got continued errors:
Thanks, I knew about nesting the Conditionals, but that is very inefficient!
the .value was what I was missing! I Checked the forums and google and found nothing, I also checked the script call equivalent page and it only showed how to set a variable.
Thanks for the Help!
I have an event with a conditional that needs the "Script" so it can check multiple things at once, If (A < C) && (A > D) Then...
$gameVariables.(26) > 60 && $gameVariables(26) < 81;
but I get a syntax error "("
I just realized I am using Kaus Ultimate Overlay plugin. Is there any way to find out if this plugin is legit?
I am considering removing it from my project just out of non-association.
At least parallax mapping can still be easily achieved by other means, and there hasn't been a lot of...
Well I'm seriously disappointed.
I saw his thread yesterday and downloaded the assets to make some of my own edits, guess they can all head to my recycle bin now... better yet just shift-delete them. :headshake:
For people who paid for a license, if a refund is not given with a week I...
I always thought the little flash of red wasn't enough to signify a critical hit, so I made this!
- This Plugin will add a "Critical" popup above the damage popup.
- Customizable through use of the damage.png in the system graphics
It uses the damage.png...
Awesome, I found the eval of the damage formula, evaluating the formula before hit is calculated allows the Hit and Crit changes to affect the skill immediately.
Then re-evaluating afterwards to adjust damage if that crit took place!
Now I can have a skill what has a natural increased...
I have been having problems with a formula.
I have reduced it to "a.addState(a); 10" for testing purposes.
State(a) increases critical chance by 100%
The state gets applied to the actor as it's icon shows up, however the damage dealt does not crit, it stays "10"
If I make the skill...
I am using the newest, unmodified version of Yanfly's Animated Sideview Enemies.
When an ability adds a state to an enemy it appear under the enemy graphic.
This is a problem with the Anchor.
Changing the anchor to put the Icon in a correct position moves the Status Overlay, Shadow...
I am getting the same error.
Line 1248 inside YEP_SaveCore.js is the culprit.
Open up the YEP_SaveCore.js file with notepad++ and scroll to line 1248,
put a "//" minus the quotations infront of the line of code as such...
Aaaaand I completely forgot about the RMMV Chicken Rave my brother decided to implement in a parody of my VERY FIRST UNFINISHED project. We could not escape the chicken rave... The chickens would block the ladder...
I love how I can look up a problem I'm having with my game, find a post from like six years ago that addresses the issue, and the solution provided still works in RPG Maker.
It's times like those that my life feels really easy XD