wow i'm having the worst sugared corn flakes i've had my whole life. I bite them and they bite back. I don't know if the shards in my mouth are broken corn flakes or broken teeth. It has a TON of sugar and carbs but it isn't sweet.
When exporting VX tilesets to MV (and MZ?) we usually try to upscale by 1.5x. Have you tried downsampling 1.5x instead, and then multiplying by 2? It'll look retro/pixelated. It might work a little better / be easier to cleanup!
Anyone here managed to never burn out on programming? My current limit is 3 months(6-8 hours per day, 7 days per week, 50 hour programming week on average), and then I just have to take a break, sometimes lasting few days(with at most 2 hours on programming per day). I've been always like this so far, so I admire those who can always be so passionate on programming
Automatic level scaling without an option to turn it off can be a very bad choice for a game. The worst I've ever seen was in Nightmare of Druaga, where if a power outage made your system turn off, the game detects it as an attempted cheat and overwrites your save while taking away your best gear, leaving you unable to progress at the late stages of the game, and unable to recover.