Joy
Reaction score
143

Profile posts Latest activity Postings About

  • new-temp-joy6.gif

    So, ended up not being in love with the painterly templates, very time consuming to edit and clean up to prevent artifacts. So! Making a new, pixel based template.


    I did end up making it a bit shorter as well to feel correct in scale to two tile high doors and passages.

    Note: This is not free for use in any project at this time
    HneEmqJ.jpg

    Noodling around with a new character template. I've always kinda not liked hard edged pixel templates with the FSM tiles, which are more painterly. I also want taller, thinner sprites to match the scale of doors and objects in the tileset.
    As I get back into mapping for OotM, would anyone be interested if I Twitch streamed my process?

    9eR6IR1.gif
    Wavelength
    Wavelength
    Yeah, I think that could be pretty interesting, especially if you're expedient enough that you could create everything for a single map (or even a single screen) within a few hours of viewing time.
    BCj
    BCj
    How did you create that stream flowing next to the rocks? it looks really nice
    Joy
    Joy
    Doing parallax, I painting in the basic water forms around the tile images, then erased portions of the highlights and where the water streams would flow, leaving those areas transparent. Then, I made a simple repeating patter of ripples in the base water color and the highlight colors, which I have moving as a parallax below the map picture layer.
    • Like
    Reactions: BCj
    Making progress on the battle system for OOTM, very excited to have the battle processing phase be less dull and text-y.

    Thinking this will be the layout:
    nEEPQtm.png
  • Loading…
  • Loading…
  • Loading…

Latest Threads

Latest Profile Posts

I hate it when people instigate fights or conflicts and then use us, the security guards, as shields or as means to resolve their conflicts. Especially since we at times have to be unfair due to our duty of preserving peace.
Fortunately it doesn't happen very often.
The lucky person will get the choco.
Time to continue my game dev journey, for those who want to see how not to use RM. :LZSlol:

This is the second time in less than a week that somebody tells me something doesn't work out of the box, but when I go playtest it... it certainly does!!
I don't have experience with PixelArt, I just made it to have a cool icon for the tool I created, if anyone can give an opinion it would help me a lot:

Option A:

CrystalBall-A-32-24-16.png

Option B:
CrystalBall-B-32-24-16.png

Forum statistics

Threads
128,576
Messages
1,195,571
Members
169,160
Latest member
manicthekid
Top