Joy
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  • HneEmqJ.jpg

    Noodling around with a new character template. I've always kinda not liked hard edged pixel templates with the FSM tiles, which are more painterly. I also want taller, thinner sprites to match the scale of doors and objects in the tileset.
    As I get back into mapping for OotM, would anyone be interested if I Twitch streamed my process?

    9eR6IR1.gif
    Wavelength
    Wavelength
    Yeah, I think that could be pretty interesting, especially if you're expedient enough that you could create everything for a single map (or even a single screen) within a few hours of viewing time.
    BCj
    BCj
    How did you create that stream flowing next to the rocks? it looks really nice
    Joy
    Joy
    Doing parallax, I painting in the basic water forms around the tile images, then erased portions of the highlights and where the water streams would flow, leaving those areas transparent. Then, I made a simple repeating patter of ripples in the base water color and the highlight colors, which I have moving as a parallax below the map picture layer.
    Making progress on the battle system for OOTM, very excited to have the battle processing phase be less dull and text-y.

    Thinking this will be the layout:
    nEEPQtm.png
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Arcade-Style RPGM Games? RM2k3 Game Jam & Synth-Retro Music by Azakaela | RPG Maker News #39

Just evented my first minigame, no plugins~ :kaojoy:
I feel still screenshots don't do my game justice. the characters don't move, but the filter over them does...
Wonder if this year, there be more MZ plugin than MV or that MZ is still small compare to whole MV collection
Zaj
Hey morning all! I got another quick question..I just switched to RMMZ from VX Ace..so I am wondering why default scripts(is that how u call it) of VXAce is available, but not in MZ's case? How do I figure out ahh I mean could you show me

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