Joy
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  • new-temp-joy6.gif

    So, ended up not being in love with the painterly templates, very time consuming to edit and clean up to prevent artifacts. So! Making a new, pixel based template.


    I did end up making it a bit shorter as well to feel correct in scale to two tile high doors and passages.

    Note: This is not free for use in any project at this time
    HneEmqJ.jpg

    Noodling around with a new character template. I've always kinda not liked hard edged pixel templates with the FSM tiles, which are more painterly. I also want taller, thinner sprites to match the scale of doors and objects in the tileset.
    As I get back into mapping for OotM, would anyone be interested if I Twitch streamed my process?

    9eR6IR1.gif
    Wavelength
    Wavelength
    Yeah, I think that could be pretty interesting, especially if you're expedient enough that you could create everything for a single map (or even a single screen) within a few hours of viewing time.
    BCj
    BCj
    How did you create that stream flowing next to the rocks? it looks really nice
    Joy
    Joy
    Doing parallax, I painting in the basic water forms around the tile images, then erased portions of the highlights and where the water streams would flow, leaving those areas transparent. Then, I made a simple repeating patter of ripples in the base water color and the highlight colors, which I have moving as a parallax below the map picture layer.
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    Making progress on the battle system for OOTM, very excited to have the battle processing phase be less dull and text-y.

    Thinking this will be the layout:
    nEEPQtm.png
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