Jules98
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  • Just wondering: Is there any functional difference between BGM and BGS?
    KayZaman
    KayZaman
    Copy SE sound into BGS file, and the SE sound will play repeatly.
    Matseb2611
    Matseb2611
    The only difference I can think of is that BGM has two extra event commands that BGS doesn't - Save BGM and Replay BGM. If I am not mistaken, it allows you to pause BGM and then resume it from the same spot (I could be wrong though).
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    cabfe
    cabfe
    @Matseb2611 If you only use the Event commands, yes, you're right.
    However, BGS also have the same ability. The "pos" variable is also present (even mentionned in the helpfile) but the Save/Replay commands have to be used by a script call instead.
    I wonder if the Dutch language would sound exotic to those who don't speak/read it?
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    Sharm
    Sharm
    It sounds like a cross between English and German to me. My mind thinks it should be able to understand it, but it can't. Not really exotic, more like different and like listening to a puzzle.
    starlight dream
    starlight dream
    I know a bit of German so when I see it in writing I try to figure the words out (I'm not that good at it though) o_O

    It sounds exotic when I hear it. It has a lot of vowels so it is kind of musical and pleasant.
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I wish I could hold interest in anything long enough to master it.
so, for like the entire duration of me working on my game, I've wanted to see how possible it is to make SOME kind of turn based team fighting game and if I can pull off what's in my notes, I think I'll be satisfied.
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Getting somewhat tired of drawing these castles now :LZSlol:
"ight time to finna boot up the DQ11 demo i downloaded--"

>crafting system

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...

nope. *uninstalls*
Working on a new battler again! :D
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