Recent content by Jules98

  1. Jules98

    Looking for a Big Red Scary Dragon sprite

    It's not red, but I can point you to Avy's MV Stuff, where you can find full, big walking sprites for the RTP dragon. From there, you could use an image editing program to recolor the dragon to red.
  2. Jules98

    [RMMZ] Camera glitch when changing maps

    Maps should not be smaller than your game resolution. Otherwise you'll run into errors like these.
  3. Jules98

    RMMV Effect when enemy dies (YEP Buff & States Core)

    The code you posted works fine on my end. I can think of 3 possible reasons why it's not working for you. The state isn't actually active on the target when it is killed. There is something wrong with the state. Please post a screenshot of the database entry of the state, including whatever...
  4. Jules98

    FROZEN! Problem with my game?!?!

    Check your plugins. It sounds like one of them is using Switch #1 for something, which is what's causing problems.
  5. Jules98

    Every step is progress... [ATTACH]

    Every step is progress...
  6. Jules98

    "Decoding" a variable

    Any numeric value stored in $gameVariables is automatically truncated (rounded down), so Math.round() won't do anything since the value is already round in the first place.
  7. Jules98

    RMMV Persona-like battle system.

    DreamX's plugin works just fine in Front View Battle on my end, One More system and all. It's possible that another plugin is conflicting with it. Try turning off all other battle related plugins and see if that changes anything.
  8. Jules98

    I'm currently coming up with incredibly over-the-top anime sounding names for my skills. Fun stuff

    I'm currently coming up with incredibly over-the-top anime sounding names for my skills. Fun stuff
  9. Jules98

    "Decoding" a variable

    You can 'decode' a variable like this using a modulo operation, but using an array to store multiple values in a single variable would be so much more practical. I'm not particularly knowledgeable on javascript, though, so I can't help you any further with that.
  10. Jules98

    Reverse Battler Sprites

    You're looking for Yanfly's Animated Sideview Enemies. That plugin allows you to use SV actor images as enemy battlers. http://www.yanfly.moe/wiki/Animated_Sideview_Enemies_(YEP)
  11. Jules98

    RMMV [SOLVED] I'm stuck in a BattleHUD issue during Enemy Select

    You can turn off the help window that appears when selecting a target. Look for the 'Select Help Window' parameter in YEP_BattleEngineCore EDIT: Actually, it seems that YEP_BattleEngineCore also removes the enemy select window by default. There's likely another plugin somewhere that causes it...
  12. Jules98

    RMMV Trying to create a melee-only counter using either YEP's "Counter Control" or VE's "Counter Actions"

    You mention that your counter state is an 'action end' state. That could also be the cause, depending on if the plugin defines a counter as a separate action. Can you set it to 'turn end' and see if this fixes the interaction with ranged attacks?
  13. Jules98

    RMMV Trying to create a melee-only counter using either YEP's "Counter Control" or VE's "Counter Actions"

    The cause is most likely the CTB battle system. It's tick-based, so it messes with how turns are defined for the purpose of state removal.
  14. Jules98

    I've just had a massive Eureka moment for my next game. I should be able to start working on it...

    I've just had a massive Eureka moment for my next game. I should be able to start working on it soon.
  15. Jules98

    I need help locating the download for this again

    You mean the clothes? You can find those in your dlc folder. It's called 'Modern_Generator'.

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