It's not red, but I can point you to Avy's MV Stuff, where you can find full, big walking sprites for the RTP dragon. From there, you could use an image editing program to recolor the dragon to red.
The code you posted works fine on my end.
I can think of 3 possible reasons why it's not working for you.
The state isn't actually active on the target when it is killed.
There is something wrong with the state. Please post a screenshot of the database entry of the state, including whatever...
Any numeric value stored in $gameVariables is automatically truncated (rounded down), so Math.round() won't do anything since the value is already round in the first place.
DreamX's plugin works just fine in Front View Battle on my end, One More system and all. It's possible that another plugin is conflicting with it. Try turning off all other battle related plugins and see if that changes anything.
You can 'decode' a variable like this using a modulo operation, but using an array to store multiple values in a single variable would be so much more practical. I'm not particularly knowledgeable on javascript, though, so I can't help you any further with that.
You're looking for Yanfly's Animated Sideview Enemies. That plugin allows you to use SV actor images as enemy battlers.
http://www.yanfly.moe/wiki/Animated_Sideview_Enemies_(YEP)
You can turn off the help window that appears when selecting a target. Look for the 'Select Help Window' parameter in YEP_BattleEngineCore
EDIT:
Actually, it seems that YEP_BattleEngineCore also removes the enemy select window by default. There's likely another plugin somewhere that causes it...
You mention that your counter state is an 'action end' state. That could also be the cause, depending on if the plugin defines a counter as a separate action. Can you set it to 'turn end' and see if this fixes the interaction with ranged attacks?
I picked up FF III pixel remaster for the mobile discount sale. I guess that's on my plate after I finish Lunar Silver Star Story. That said, I am strongly considering an entry for the IGMC 2022 since an idea came to me for this year's theme.
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