GuildMaker7 Sprite templates
An update to my MC4 templates from approximately 1 billion years ago. I heard "multiple tileset sizes" in that RM festival announcement and lost control of my senses.
These are 7 chunky-styled sprites of various sizes for users who want a little more detail in...
Thanks so much!!
I fell out of the groove with game dev, hoping to finish some assets before coming back to this one. Definitely high priority when I get back into games, easily my most thorough design doc
I've been waiting for this!!!!!
Thank you soooo much, it looks great and I'm glad it only needs inconsequential user-end tweaks to work with VS plugins. It's always a hassle trying to get different plugins to work together.
Romilli
SYNOPSIS
A century ago, the Sarymos family was the most powerful noble family in the kingdom of Lunosa, skilled in magic, politics, and combat. Now, the last of the family still sworn to serve them is intent on guiding the Sarymos’ last heir to take to her rightful place...after she's...
TY for the definitive stance, uncertainty just causes a fatal glitch in my brain. If its 100% staying this way, then that's hugely reassuring. Strong opinions aside, my priority was sadly just "but what if its different laterrr :'^("
As for a full collection...I feel like there'll be such a...
That's what I just said is the exact problem; in order for me to pose with bubbles, I must first turn off the bubble posing feature. That is an absurd conflict to have in a resource pack for general use. A feature having limitations is okay, & prioritizing what you're making for your games isn't...
Are there any plans on splitting movement & static spritesheets for movement core? I don't know about the resources required, but to reiterate
1) There's a hard limit on the actual utility of the bubbles because they force down-facing poses -- I cannot conceive of a use for frames that are...
No rush, & I'm willing to pay for any big non-essential additions. They're essential to me, in my heart of hearts, and worth the money spent. You all have made so many wonderful plugins that "waiting" for a favourite just means eating good with old essential standbys.
EDIT: Not sure if this...
Yeah, I don't agree with more than half of OP's complaints, but a most of them just have straight up errors. Reid's head being set sliiightly too far to the left, the recurring weird hunched tilt (from the heads being drawn at an angle but the bodies standing upright), all those women with legs...
The generator eye mask is drawn over the entire eye, rather than just the iris. This is all but invisible on light & desaturated eye colours, but with dark, rich gradients.............
The results speak for themselves.
It's easy for me to fix this, but might be flustering for beginners who...
Why do the character generator masks look like this. The eye colour mask is drawn all over the eyewhites. I don't want to be generator assigned pothead
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