Kaelan
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  • Is there a way to turn off the forum animations ? Really don't like waiting so long for pages to finish loading all the content
    • Like
    Reactions: guking
    guking
    guking
    I hope so, they are kinda pointless and sometimes they just stuck.
    I wonder what improvements have been made to the plugin system in MZ. Looking forward to writing plugins for it.
    • Love
    Reactions: Eliaquim
    Eliaquim
    Eliaquim
    Yes! Another plugin maker :)
    I'm in the same boat too. I mean, if they still use JS for it ^^''
    In 1665, the University of Cambridge temporarily closed due to the bubonic plague.

    So Isaac Newton was forced to work from home. He wasn't able to return for 2 years. During that time, he invented Calculus and the theory of gravity. What are you doing with your time home?

    Finish your game!
    Making progress on the pathfinding plugin:

    mBXjDrU.png


    That's a 1000x1000 grid (i.e. a map with 1 million tiles), finding a walkable path in ~1ms. Still have lots more testing to do with more complicated maps, but I'd say that's a pretty good start :kaopride:
    Working on a pathfinding plugin built specifically for pixel movement. It's...a bit tricky to write, but it will be so much better than the default A*
    After an entire day of fiddling with MV, PIXI, TexturePacker, Crunch and Powershell, I finally managed to get DXT textures loading in RPG Maker. They work in both .DDS (uncompressed) and .CRN (crunch compression) formats.

    Only downside is crunch compression is lossy, so pixel art spritesheets don't look as nice, while .DDS looks perfect but the file size is quite a bit more than optimized PNGs.
    This game is over 20 years old but is still my go-to reference point for dark fantasy atmosphere
    Kaelan
    Kaelan
    Also interesting to think about: the graphics and general gameplay are well within what can be done with something like RM, and weren't particularly impressive even then.

    But the incredible writing and voice acting (and the sound effects & music, to a lesser extent) have a way of drawing you in in ways very few games can, especially from that era.
    Kaelan
    Kaelan
    It's amazing how much having the right "atmosphere" changes how you experience a game.
    The Stranger
    Blood Omen. <3 I love this game so much. I also love the second one, even if it is more linear than the first.
    Some early WIP footage of the game I've been working on:
    atoms
    atoms
    I only had a glimpse of it, but it definitely is looking really good so far!
    Plueschkatze
    Plueschkatze
    Looks like a really lovingly crafted game and I love what you did for the menu and skills at the bottom.
    • Like
    Reactions: atoms
    Paladin
    Paladin
    But how? What plugins have you used?.. How did you change your battle to main screen instead of different one? How did you change UI? Inventory?.. Just.. How? Not a clue. I simply do not understand how you did this with PRGMaker.
    • Like
    Reactions: atoms
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After an entire year, finally made new story cutscenes. Ones that take place after the current last boss. Praise be.
That moment when you're getting a new update ready, deploy it for the final round of testing (gotta make sure the deployed version runs, ya know?) andddddd there's a visual blip :ysrs: Doesn't impact gameplay. It's only on-screen for a few seconds. But you can't leave it there.
So now you have to fix it, then redeploy, then retest. Why do I do this to myself.
So I'm reading a sci-fi book called Berserker Man. Now, the 'Berserker Man' isn't a man or a Berserker. He is actually a very calm 11 year-old-boy. So misleading title. He was recruited to fight these emotionless killing machines called Berserkers. Also confusing. I will read it until it starts making sense.
A few tweaks and changes, now the load screen is literally loading :kaoswt:
loading.gif
I tried a new thing.

fg.png

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