Kaelan
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  • Making progress on the pathfinding plugin:



    That's a 1000x1000 grid (i.e. a map with 1 million tiles), finding a walkable path in ~1ms. Still have lots more testing to do with more complicated maps, but I'd say that's a pretty good start :kaopride:
    Working on a pathfinding plugin built specifically for pixel movement. It's...a bit tricky to write, but it will be so much better than the default A*
    After an entire day of fiddling with MV, PIXI, TexturePacker, Crunch and Powershell, I finally managed to get DXT textures loading in RPG Maker. They work in both .DDS (uncompressed) and .CRN (crunch compression) formats.

    Only downside is crunch compression is lossy, so pixel art spritesheets don't look as nice, while .DDS looks perfect but the file size is quite a bit more than optimized PNGs.
    This game is over 20 years old but is still my go-to reference point for dark fantasy atmosphere
    Kaelan
    Kaelan
    Also interesting to think about: the graphics and general gameplay are well within what can be done with something like RM, and weren't particularly impressive even then.

    But the incredible writing and voice acting (and the sound effects & music, to a lesser extent) have a way of drawing you in in ways very few games can, especially from that era.
    Kaelan
    Kaelan
    It's amazing how much having the right "atmosphere" changes how you experience a game.
    The Stranger
    The Stranger
    Blood Omen. <3 I love this game so much. I also love the second one, even if it is more linear than the first.
    Some early WIP footage of the game I've been working on:
    atoms
    atoms
    I only had a glimpse of it, but it definitely is looking really good so far!
    Plueschkatze
    Plueschkatze
    Looks like a really lovingly crafted game and I love what you did for the menu and skills at the bottom.
    • Like
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    Paladin
    Paladin
    But how? What plugins have you used?.. How did you change your battle to main screen instead of different one? How did you change UI? Inventory?.. Just.. How? Not a clue. I simply do not understand how you did this with PRGMaker.
    • Like
    Reactions: atoms
    The following script is a work of fiction. Vars are used in a purely fictitious manner. Any resemblance to real code is purely coincidental.
    Don't forget to proofread your game! English is a complicated language. It can be understood through tough thorough thought though.
    OmnislashXX
    OmnislashXX
    And that is why many games fall to obscurity. The developer will leave so many grammar and spelling mistakes that people will think that It's poorly designed. Take up the spellchecker folks!
    Tw0Face
    Tw0Face
    I had to check with Google Translate to be sure I got the pun. xD
    Working on using CastleDB with MV instead of the editor's normal database. Really liking it so far, it's going to save me a lot of time.
    Ended up just implementing MV plugin loading from arbitrary file paths myself. Was actually less work than expected.
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Is this how game developers feel all the time?

EDIT:
WAIT HOLY S***
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My new RPG Maker music pack, Emotional: Redemption, is now in progress and will be coming to RPG Maker soon. It is an album that focuses on emotional themes including the darker forms of sorrow and despair. Below is a demo of a composition from the album.

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