You realise this is 9 years old right? This script is old enough to be sent to the shops round the corner to pick up milk on their own.
I recommend using the demo as your reference. All config is done by making modifications to the config area at the top of the script, which should be clearly...
The version 3 source code has been distributed to a number of scripters who have already contacted me via PM. The problems are as follows:
The Script is not in a stable state
The features and changes introduced have not been documented
The code in all versions is entirely undocumented :aswt2...
If I had the script in my hand then I would be giving it away for free for non-commercial projects and commercial licences would be negotiated on a case by case basic as discussed in the opening post.
However I expect you know that I am not secretly hoarding the plug in on my hard drive...
I have semi-retired from RPGMakering, since I am now both working and studying full time.
Version 3 was finished almost a year ago, and had some very nice features, but unfortunately (if memory serves) there are still a few bugs here and there, and more importantly the...
I can't test it in game, but I am 99% sure you just need
b._actorId === 2 ? (b.gainMp(20),200) : 100I tested that in my JS console, and it runs the commands if the condition returns true, and then returns the correct "damage"
I'd rather deal with having wasted some time with a client than deal with legal trouble if a client decides their not happy with what I have given them post-payment.
That, and i am (perhaps naively) confident he will return
Oh, well, haha! I completely assumed that was what you wanted- my bad!
Well, here is the modified version of the script (Which would have taken much less time to produce! Damn my presumptuousness!)
This one is called RepeatRandom.js
As for the compatibility issue it is vital when...
Working on mapping using RPGTools to create parallax maps using PVgames tiles/assets. It's super cool... but mapping is still something I drag my feet on getting done. I hate this but love the math parts of design, which is the opposite of a lot of dev's around, I think. It really do be different strokes for different folks.