Recent content by Kai Monkey

  1. Kai Monkey

    Kaimonkey's Character Creation with Races (Version THREE Released)!

    You realise this is 9 years old right? This script is old enough to be sent to the shops round the corner to pick up milk on their own. I recommend using the demo as your reference. All config is done by making modifications to the config area at the top of the script, which should be clearly...
  2. Kai Monkey

    Kai Monkey's Random Dungeons! -- Now with Version Two!

    The version 3 source code has been distributed to a number of scripters who have already contacted me via PM. The problems are as follows: The Script is not in a stable state The features and changes introduced have not been documented The code in all versions is entirely undocumented :aswt2...
  3. Kai Monkey

    Kai Monkey's Random Dungeons! -- Now with Version Two!

    Hi, If I had the script in my hand then I would be giving it away for free for non-commercial projects and commercial licences would be negotiated on a case by case basic as discussed in the opening post. However I expect you know that I am not secretly hoarding the plug in on my hard drive...
  4. Kai Monkey

    Kai Monkey's Random Dungeons! -- Now with Version Two!

    Hey everyone, I have semi-retired from RPGMakering, since I am now both working and studying full time.  Version 3 was finished almost a year ago, and had some very nice features, but unfortunately (if memory serves) there are still a few bugs here and there, and more importantly the...
  5. Kai Monkey

    RMMV Damage Formula - ideas and help

    I can't test it in game, but I am 99% sure you just need b._actorId === 2 ? (b.gainMp(20),200) : 100I tested that in my JS console, and it runs the commands if the condition returns true, and then returns the correct "damage"
  6. Kai Monkey

    For Debugging and Testing: Adding all Skills?

    Hey ♫ $dataSkills.forEach(function(skill){ if(skill) $gameParty.leader().learnSkill(skill.id);});Should do the trick! You can replace $gameParty.leader() with any other actor. /Kai
  7. Kai Monkey

    I'd rather deal with having wasted some time with a client than deal with legal trouble if a...

    I'd rather deal with having wasted some time with a client than deal with legal trouble if a client decides their not happy with what I have given them post-payment. That, and i am (perhaps naively) confident he will return
  8. Kai Monkey

    That feeling when a client owes you $85 and suddenly vanishes...

    That feeling when a client owes you $85 and suddenly vanishes...
  9. Kai Monkey

    Surprisingly I have found the transition extremely smooth, which was odd after how vocally...

    Surprisingly I have found the transition extremely smooth, which was odd after how vocally anti-JS I usually am
  10. Kai Monkey

    Ratio in skill description

    Ah, yes, I realised this will not work in the battle menu, I will post a fix when I have time 
  11. Kai Monkey

    Ratio in skill description

    Use  \aform["Math.floor(a.atk/2)"] Math.floor means "round down"
  12. Kai Monkey

    Ratio in skill description

    Hey ♫ I took Nohmaan's suggestion and put this together! As always, instructions in the help box!   I hope it works for you, and help's to lighten you're work load!   /Kai
  13. Kai Monkey

    Guaranteed drop

    Hey ♫ Here you are! Just save as GaranteedDrop.js and follow the instructions in the help section Let me know if you have any trouble, /Kai
  14. Kai Monkey

    Request: Strike different Random Enemy per Skill Repeat

    Hey ♫   Oh, well, haha! I completely assumed that was what you wanted- my bad!   Well, here is the modified version of the script (Which would have taken much less time to produce! Damn my presumptuousness!)   This one is called RepeatRandom.js   As for the compatibility issue it is vital when...
  15. Kai Monkey

    Request: Strike different Random Enemy per Skill Repeat

    Hey ♫ This took less than an hour, so its free for use in all non-commercial projects. Just save it in the plugins folder under the name NonRepeatRandom.js.

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