Recent content by Kain Vinosec

  1. Kain Vinosec

    BTW the yellow font is really hard to read on some screens

    There we go, this should be fixed now. Thanks to everyone for suggestions and things!
  2. Kain Vinosec

    Broken Link

    Thanks! Fixed.
  3. Kain Vinosec

    Colliding gadgets

    @pinnedmoth - Have an action program for when the block is in midair that gives it an attack detection to deal damage when it collides with another gadget. Might work, but I'm not 100% sure. @Xovq & dajamu - One thing that can cause problems with the collision detection is having them...
  4. Kain Vinosec

    WAV Files are too big

    IGM unfortunately only accepts WAV and AIFF which both end up being about the same size. There are some different ways to compress the files but it usually results in lower quality. If anyone knows of a way to make these files smaller by all means fill us in!
  5. Kain Vinosec

    Activation Issues with IG Maker

    Closing. Also should anyone else come across this problem, this is a technical issue and should be posted in the following forum: http://forums.rpgmakerweb.com/index.php?/forum/50-tech-support-all-makers/
  6. Kain Vinosec

    Official IG Maker Tutorials

    Thanks for the suggestion SlySly. I will work on that whenever I get a chance.
  7. Kain Vinosec

    Official IG Maker Tutorials

    Hey all! Kain Vinosec here to provide you with some links to the IGM Tutorials I've been doing. I'll keep updated this list as more get posted. Note: After finishing the 20th tutorial, I've gotten kinda busy with other things. There are more planned! I am just on a bit of a hiatus at the...
  8. Kain Vinosec

    IG maker won't start...

    Agreed. The Patch should fix it up which can be found here: http://www.rpgmakerweb.com/support/update Also I am moving this to tech support.
  9. Kain Vinosec

    Qualifying Next Action Program

    No problem. Closing.
  10. Kain Vinosec

    Platformer: Door system used by Ennemies and Player

    Awesome. I am going to close this thread then.
  11. Kain Vinosec

    Qualifying Next Action Program

    The thing is, when you jump on them you are technically attacking them because of how the tutorials set up the boss' HP and you have to attack him to get it to go down. So an easy way to fix this would be to make it so that the boss' HP goes down when stepped on, and get rid of your player...
  12. Kain Vinosec

    Platformer: Door system used by Ennemies and Player

    I am a little busy lately, but if you email me your GPD I'll take a look and see if I can find a solution for you. kainvinosec@gmail.com
  13. Kain Vinosec

    Tutorial sword shoot

    Glad to help! Closing this thread now.
  14. Kain Vinosec

    Out of Ammo?

    Closing.
  15. Kain Vinosec

    Tutorial sword shoot

    This one is an easy fix. Just go to the "Jumping Action" tab, then to the "Gadgets" sub-tab. Select your Player Gadget, and the "sparo" Action Program. Under the "Conditions And Key Commands For Switching Actions" check the box next to "The Gadget Played All Animations" for both of the things...

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My first test playthrough of my game clocked in at 1 hour and 15 minutes. Once the opening and ending are properly implemented, I'd expect a blind playthrough to last around 2 hours.
This time introducing INDIVIDUAL terrain lights feature for upcoming MAJOR UPDATE for all of my MZ plugins.
Some drawing of one of 'Forgotten Eclipse' bosses: The Shifter
Today we be doing an unscheduled stream! Lets get some work done on the titlescreen for Lightestone! <3
www.twitch.tv/riazey
I can't believe it... my mom is going to sign me up for the Planet Fitness down the street! I need to lower my cholesterol according to my doctor, and I'll need to lose some weight to fit into Helen Henny's skirt (I ordered a skirt for my mascot outfit and realized it was a bit too small). My doctor says I need to lose weight anyway.

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