This is going to be the title screen image for my upcoming Spooktober Spooktacular game. Does this convey "Halloween" enough for you? Title text will go above:
I wonder how much despair I could show a player before they just want to stop playing... is it lower than a book or a tv show? I wonder how the pacing would compare as far as emotional highs and lows
Back from totally immersing myself in MZ while I had a 4 day weekend. Got a lot done, and feeling really good about the game I've been wanting to make. Hope you all have been well!
Waiting on approval on my One Map Challenge game, which I made to get a feel for RPG Maker. I was able to complete it before MZ's release, now I can focus fully on the MZ game I want to make. I'm excited, ya'll.
I am adamant about not having missable quests, which means having to write entirely new scenes at each plot progression that takes into account that time and events have passed since the quest could first be accepted while still having there be a quest to solve in the first place. It's worth every second.
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