Waiting on approval on my One Map Challenge game, which I made to get a feel for RPG Maker. I was able to complete it before MZ's release, now I can focus fully on the MZ game I want to make. I'm excited, ya'll.
I am adamant about not having missable quests, which means having to write entirely new scenes at each plot progression that takes into account that time and events have passed since the quest could first be accepted while still having there be a quest to solve in the first place. It's worth every second.