Recent content by Kaligath

  1. Kaligath

    Why is there no folder to organize stuff inside the program?

    I have used a number of developer programs yet for some reason RPG Maker MZ does not utilize folders that would in essence keep things organized within the software its self. Stuff like within the database im forced to make like 50 slots merely because i want to keep say items organised making...
  2. Kaligath

    Curious question to those who create a custom tile set.

    Hmmm interesting i mostly only use A1 and A2 then B and C D E when i need more tiles.
  3. Kaligath

    Curious question to those who create a custom tile set.

    Just a curious question to creators out there when creating a custom tile set what is the most common ones you use do you use all the auto tile slots or maybe none at all and just stick with the B C D and E or maybe a mixture of both?
  4. Kaligath

    I am a little perplexed on how to walk behind cliffs

    Thanks for the help anyway ill have to take your advice and try to figure out what works best.
  5. Kaligath

    I am a little perplexed on how to walk behind cliffs

    Anyone know how to solve this issue i am having i built a cliff two high but there is a part i want the player to be able to walk behind but here is where the problem starts due to tile set being 4 direction collision if i was to put the upper part of the cliff on that means the lower part to...
  6. Kaligath

    How many Layers do you wish for?

    Six i would say the reason for this is simple. 2 layers for background 2 layers for midground 2 layers for foreground
  7. Kaligath

    What is a Puzzle? (in RPGs)

    So crafting puzzle you want? that's easy using the strict concept for puzzles here is an example. A crafting device that requires something to allow it to function (The Obstacle) Putting something in the crafting device to allow it to function (The Goal) Turning materials into an object of your...
  8. Kaligath

    What is a Puzzle? (in RPGs)

    A puzzle follows a strict concept. The Player => The Obstacle => The Goal=> The Outcome The player has a obstacle preventing them from progressing the hints indicate how to complete the goal for the desired outcome. That is the basic fundamentals of creating a puzzle. Simple example your in...
  9. Kaligath

    RPG Maker MZ, Preview #6: MV Trinity Resource Pack Previews!

    Avend the Armored Knight is giving me goblin slayer vibes.
  10. Kaligath

    Need help with a formula i cant remember how i did it.

    I worked it out god my head hurts so much dealing with that (a.atk * 3 - b.def) * (1 - (a.tp * 0.010)) Thanks for the responses in future i should really log all this stuff down.
  11. Kaligath

    Need help with a formula i cant remember how i did it.

    i believe the TP is i recall had like 0.005 or something as a percentage value but i cant seem to think for the love of me what it was.
  12. Kaligath

    Need help with a formula i cant remember how i did it.

    Basically the more TP the character gains the less damage the character does think of it like fatigue and the way to reduce TP is by using the guard command that its done in % due to TP can only ever go to 100 so at 100 you would be fully fatigue and do 0 damage. As for reducing it that is...
  13. Kaligath

    Currently making a bunch of tilesets but need some advice from skilled developers

    Number 2 question was mostly to do with how does the tile system work when replacing old image files of a tile set with a new modified one but you just awnsered it hahah.
  14. Kaligath

    Currently making a bunch of tilesets but need some advice from skilled developers

    Well what i mean about changing images on a tile is understanding how the tile system works does the system from its coding just ID each tile so for instance if i did change it all images using that tile change with it sorry if i did not make it clear. Game size is not really an issue to be...
  15. Kaligath

    Currently making a bunch of tilesets but need some advice from skilled developers

    Firstly when you design a tileset what is your thought process to keep it organised? Secondly if i made part of a tileset but added stuff to it later on provided i leave all the current images alone will it be okay or would it cause potential destruction to my project? Third and finally having...

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Okay... I'm injured and stuck in bed with a bad knee. And I'm only 24! I shouldn't be limping this badly, but my leg refuses to fully straighten and it hurts if I try to push it.
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Excitement: I've spent the last week making a little update package for VE Fog & Overlay, and finally got it working in my test environment!

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Made an attachment for the HUD that I can control the visibility of with switches. This tracks the current amount of items needed to finish a quest. Once you meet the requisite, it turns into "complete" because I figured it would be a good way to tell the player they're done. Also it stops numbers from going off of the UI.

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