1 - I deployed my game to Web option. It works.
2 - I copied the deployed files into the Android Studio AltimitSystems project according to the Deploy to Android Tutorial
3 - The project does not run because there is no Module in the Run Debug Configurations page. I do not have a Module...
I am using HUD Maker Ultra Pro and I am trying to figure out the code.
In the animation area, under Activation Type, I need code that would activate the animation if a switch is on. The switch number is a variable. Activate if switch (# = variable 1) is true.
No, I would like to Mac OS.
There is a good guide for ios here:
I am looking for a MAC Deployment to work on Xcode
Have you seen any tutorials on how to get a Mac OS to work on Xcode?
I have created a Mac app and run it okay on my own Mac. I transferred the game into Xcode and ran it, but I just get a blank window. Does there need to be a modification to the .swift files?
Hi @Solar_Flare , thanks for trying the download. The error message comes within the black screen, and says "Error please move the game.app to a different folder". We've tried putting it in different folders/areas of the mac, but same black screen and error message.
I will also take @Andar 's...
Hello, not sure this is the correct forum, but we need help!
We have a game deployed for the Mac and it runs.
We zipped it in our Mac.
To test to see if the zip file was corrupted, we unzipped the original file and it worked.
We uploaded that zip file to Itch.
We downloaded the zip file from...
Well after half a year of health problems (that aren't as bad as before), and playing with UE4 & 5... I realized I should finish this project before working on something else. So I decided to upgrade my randomizer. And really just focus on compromising wherever I can to finish the project sooner rather than later.