Recent content by KamiSawZe

  1. KamiSawZe

    POP! Horror City in 3D!!!

    MagicaVoxel can export to several formats including .obj and .ply meshes several other voxel formats, and 2d and isometric sprites. Lots of indie devs use MagicaVoxel for modeling. I don't know much about the other 3D formats, but it isn't too hard to export the voxels to sketchfab, which is...
  2. KamiSawZe

    POP! Horror City in 3D!!!

    So as I've been slowly working on my game using POP! Horror City, I found out about a free voxel art program called MagicaVoxel. It's been very easy to learn with my minimal experience in 3D modeling, and pixel art translates quite interestingly. Here's a render of my desk at work to show you...
  3. KamiSawZe

    Change username

    Still nothing? I've been going through all my social stuff re-branding.
  4. KamiSawZe

    Can I use DLC on Workshop project?

    Bump for legal advice.
  5. KamiSawZe

    Universal Font Size Change

    I got used to the font... and in some ways I like it better small. I can use the full message box even with a face graphic, and I noticed that since the weight of the font lines are 1px with 1px black stroke all around, it averages that the font is made up of essentially 3x3 pixels and matches...
  6. KamiSawZe

    Universal Font Size Change

    So I love the POPit font that comes with @Vexed's Pop! Horror City DLC, but it's so dang tiny! It's very readable, but each letter ends up being a similar size to the resource pixels, so it creates a sort of disjointed resolution. I tried setting a font-size in gamefont.css, changed the font...
  7. KamiSawZe

    Can I use DLC on Workshop project?

    Here's a related question, or possibly a glitch report... I deployed an encrypted package of my game for some friends to test. In OSX, you can easily dive into programs by right-clicking and "Show Package Contents". I noticed that the font, loading image, and window graphics were not...
  8. KamiSawZe

    Can I use DLC on Workshop project?

    Thank you @Lunarea, my goal is definitely to follow the EULA.  I think it would be cool to use that DLC option to allow more sharing in the community while protecting artists' rights. @mlogan, I see what you're getting at.  My thought for the "required DLC" was that it would still use the...
  9. KamiSawZe

    Are the PHC trash tiles something specific?

    Thank you @Vexed!  I figured they had to be something and I definitely understand the pixel limitation making it difficult.  Love the whole set, those were really the only things that confused me a bit.
  10. KamiSawZe

    Are the PHC trash tiles something specific?

    So what's the other stuff?  #1 is really a go-go boot?
  11. KamiSawZe

    Are the PHC trash tiles something specific?

    I'm talking about six specific tiles that are in both sets.  I understand what almost all the other tiles are.  I didn't want to share a screenshot in case that's considered "distribution", but this is technically a screenshot of my game with annotations so I should be okay.  And yes, those are...
  12. KamiSawZe

    Are the PHC trash tiles something specific?

    So as I'm mapping with PHC, I noticed six tiles that are both in TileE_PHC_Interior-Extras.png and TileB_PHC_Exterior-City.png.  They look like some detritus to spice up open areas, but I can't seem to quite wrap my head around what they are.  One looks pretty clearly like broken glass, and...
  13. KamiSawZe

    For those who use the POP! packs and Shaz's lazy tilesets plugin

    Oof!  I wish I would have seen this a couple weeks ago.  I already went through and set up all the collisions in my PHC project manually the way they made sense to me. Good to know this exists for next time though!
  14. KamiSawZe

    Pop! contributions in Member+

    I'm working on a short game using PHC right now and though I could probably make due without the sewer packs, but I can think of some great uses for them with what I'm doing already.  I'd gladly pay the full price of it as a DLC.
  15. KamiSawZe

    Can I use DLC on Workshop project?

    BUMP? I guess I'm allowed to bump?  I didn't see anything about it in the rules, and the forum layout confuses me a little.  I didn't see this question float to the top after the edit, so I'm thinking that it only goes to the recently updated listing if there's a new post...

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I've just finished organizing music files from a music Humble Bundle I purchased a while ago (putting in specific themed playlists, deleting from playlists, deciding which games they'll be used for. etc.). I'm feeling pretty confident that the sound design for my games will be up to high standards. Sound design seems to be relatively under-discussed as a topic in game development imo.
So I just got back from SeaWorld and I'm back to working on my game. I'm stuck on Shadowstar, mainly due to needing two more princesses... I have all the canon and toy princesses, plus Sunset Shimmer just for kicks. I decided not to include Cadence since this isn't in that era. But... I'm going to have to design two OCs now.
I'm completely missing on this site :kaodes: How's everybody doing lately?
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I'm looking at/working through a simple game tutorial. Town, dungeon, boss; town, dungeon, boss; etc. (Thanks, Yanfly!) I'm itching to make something complex but experience (and past disappointment!) tell me to go slow and learn.

Rome certainly wasn't built in a day. 〜( ̄▽ ̄〜)
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