I see. The whole point of the plugin is to make frame limitations obsolete. Each animation is as many frames as you make it out to be in Spriter. For example, the typical walk animation I use for my characters are between 200-400 frames.
Doesn't seem that hard to make. I have already experimented with animated multidepth parallax backgrounds.
Pictures should be way easier.
EDIT: But to be frank, it's not a priority right now and it does require some amount of work.
I am not sure if it's in on the current online version, but you can create script calls within the tags. Actually, let me upload core spriter real quick.
You need a tag like this:
script<console.log("Hello world")>
where you enter your script line within the angle brackets. The tag should...
I would like to thank everyone for their patience and apologize for my long absence, I have to juggle several things at the same time.
This isn't Spriter Battle Addon yet, but here is yet another teaser with some of the results:
Thank you for waiting. The plugins and the demos are done. Ι would just like some time to make a number of animations for the actors and some enemies in order to allow for some testing and experimentation from the user!
I've decided "Attack on Equestria" should be released first... hence this new ARG channel! https://www.youtube.com/channel/UClKiUI8xOVx9dsF4kRXUmxw
Check it out, and subscribe! The ARG will lead up to the video game. It's not a creepy game, but I just thought it should follow ARG standards.
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