Kane Hart
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  • My Life is some what stable and starting to work on RPG Maker MV Again :) It's like Christmas with all the new Updates Including Pixi <3
    Got a working Forge / Anvil now in the game for crafting. Just need better looking tiles then Barrels :)


    Video Inside :)
    So I'm starting to make 99% of my repeated events common events.
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    Celianna
    Celianna
    I pretty much try to only make common events (unless I need the pages), and have map events call them. It keeps things organized.
    Kane Hart
    Kane Hart
    That is some sound advice. I was thinking just even things like Mining I might need or want to balance it overtime and without a common event it would be a really bad day to replace them all. I guess at that point thankfully the open source data files would be the way to go to fix them.
    Celianna
    Celianna
    Hah, that's exactly what I did. I had a mining event, copy and pasted over 70 tiles, all the same. If I wanted to change a little something? Had to delete them all, copy and paste them all over again. A common event was my answer.


    But also things for dialogue from NPCs, interacting with an NPC would simply call their main common event that would determine which dialogue you'd get. Pretty much their events were all empty save for the common event.
    It's nice when someone not part the community but sees someone in needs and signups just to offer them advice. 
    Thinking about adding a farming system into Elmlor but worried about doing it without a Plugin (due to limitations) 
    Hmm what should I work on today. Adding Questing system / events or Banking system / events..
    Tai_MT
    Tai_MT
    Probably the banking system first, since once it's done you'll probably never change it.  Questing on the other hand...
    Kane Hart
    Kane Hart
    Sounds good :)
    Does anyone know a light weight timer that I can add to the events that will reset them, etc?
    Wish I knew a better way to make many basic quests using western style MMORPG logs / quest grabbing. So far the ones I checked out are a little too in depth. 
    TIL: There is special colors that only mods can use :p
    Sharm
    Sharm
    I think if that were possible it would have been done already.
    Simon D. Aelsi
    Simon D. Aelsi
    ^ @Sharm Hey now, it was just a suggestion on my part! :D
    Sharm
    Sharm
    I wasn't being sarcastic or anything. We've just gotten that suggestion a lot. Pretty much every time we remind people about mod only colors.
    Saw this on the Japanese Twitter:
    Stormowl
    Stormowl
    Woah! How do you even port it to mobile? (ios)
    sabao
    sabao
    There's documentation on how in the work file. You'll need a Mac, of course. I'm in the process of porting to Android right now just to test everything out.
    Harold Ållaberg
    Harold Ållaberg
    that is really cool. and they even got their export working flawlessly. i haven't been able to with mine so i've given up until people figure out optimizations for mobile.
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Rpgmaker devs announcing a new version then looking to see what the fans hope/speculate: shorturl.at/hlFGZ
Soon back to "engine study" I guess. Depending on the future plugin need.
New engine announced. Meanwhile I'm still here finishing a project in ACE.
I'm happy to learn a new system. Even if it doesn't meet my needs, it's something to help support the developer and see more people enter into game making industry.
I think I'll stick with MV for now - my next big entertainment purchase is already made: Rust on PS4 babbbyyyy!

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