Karbonic
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  • Tfw two month project turns into full time project for over a year
    bgillisp
    bgillisp
    I know your pain. My 3 year project is probably going to take 4.5 years.
    OmnislashXX
    OmnislashXX
    It takes awhile. I started mine about maybe last January? I have still to release a demo ( But it's coming).
    Got a lot of stuff done recently, had a sudden boost of motivation. I think I'll actually be able to complete Falling Water by Mid-2019!
    I think I gotta get out of my normal area and go somewhere else. Get some inspiration for the new game.
    Philosophus Vagus
    Philosophus Vagus
    Do it! Go somewhere cool like the Ouachitas and become awed and inspired by the majesty of life and nature and channel that awe into awesome games (just don't channel it into map making, as you just can't mimic the glories of nature in a top down 2d view and will just get irritated trying).
    Taking a break from the main game to make a smaller project. I'm hoping for this one to last around two months.
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That moment when you post the wrong download link to your game and wonder why it got so few downloads... :mad:
Trying to make it so my map is cleared of "random" events after the player leaves the map... to little success >.<
Had my first interaction with a legit homophobe concerning one of my games today. Tempting to engage, but pointless.
The BIGGEST immersion breaker for Sword Art Online is that Kirito keeps finding overpowered playstyles using "bad things nobody uses cuz its bad". Players WILL use bad gear BECAUSE it's bad.
When I said I'd make 20 games in 2020, I scared myself. Now it's mid-February, and I've made 6 games. So I got this. But, then again...do I got this?

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