Recent content by Karbonic

  1. Karbonic

    MV3D - 3D rendering for RMMV with Babylon.js

    Do you have a trello or a page where we can keep up on your future plans for this plugin? Really interesting stuff, keep up the good work!
  2. Karbonic

    MV3D - 3D rendering for RMMV with Babylon.js

    Just to make sure, does this program actually utilize true 3D rendering, or is it more based in visual tricks similar to the original Doom games?
  3. Karbonic

    "The Hobbit" Fangame - Legal?

    Good to know, and certainly troubling. Specifically in the case of the Hobbit, I find it odd that a work can be put into public domain, but then be pulled out of it if a company wishes to take control of the work as a brand. Someone more law literate probably could explain why this would be...
  4. Karbonic

    Terrain Tag Problem

    Posting again to report that I have found a solution, albeit a bit of a band-aid one. Instead of using this: ($game_player.terrain_tag==3) I have used this: $game_map.terrain_tag($game_player.x + 0.5,$game_player.y + 0.75)==3 Now, for anyone who faces this problem in the future, it's...
  5. Karbonic

    "The Hobbit" Fangame - Legal?

    The Hobbit as an IP is currently not in the public domain. The original book was written in 1937, which means you'd have to wait until the original copyright expires in 2032 to make any sort of commercial thing from it without receiving a license. However, since you are saying that this will be...
  6. Karbonic

    Terrain Tag Problem

    It's a possible explanation. Free Movement both enables Pixel Movement as well as changing the player's hitbox from the default 32x32 pixel square to a custom parameter, as you can see in my screenshots with the visible hitboxes. Interestingly, it seems that the engine is still using a single...
  7. Karbonic

    Terrain Tag Problem

    I have two Parallel Process Events running in the map. This one acts as a basic timer, just running the variables that activate the graphics for the panels as well as the actual check. This is the event that actually checks for the player's terrain tag, which for this panels, is 3. Right now...
  8. Karbonic

    Terrain Tag Problem

    I use ($game_player.terrain_tag==3) in a conditional branch which is being run by a controller event.
  9. Karbonic

    Terrain Tag Problem

    I'm currently running into an issue with terrain tags. Right now, I'm working on a timed challenge in my game, DashBored. I'm using GaryCXJk's Free Movement script to have pixel movement. Every second, a series of Electrical panels will turn on, and the game runs a check to see if the player...
  10. Karbonic

    Check it out! NashBored is now available!

    Check it out! NashBored is now available!
  11. Karbonic

    NashBored is now on Steam! Only $0.99!

    Good afternoon, Ladies and Gentlemen! Higher Beings! Today we will be exploring the mind of a young roboticist named Nash! Let's hope we find something entertaining! NashBored is an RPG taking place in a world of strange, twisted thoughts and demented nightmares. Follow Nash as she is sent...
  12. Karbonic

    Got a new game done on steam for the New Year! I feel good!

    Got a new game done on steam for the New Year! I feel good!
  13. Karbonic

    Tfw two month project turns into full time project for over a year

    Tfw two month project turns into full time project for over a year
  14. Karbonic

    Got a lot of stuff done recently, had a sudden boost of motivation. I think I'll actually be...

    Got a lot of stuff done recently, had a sudden boost of motivation. I think I'll actually be able to complete Falling Water by Mid-2019!
  15. Karbonic

    Button Mash Attack

    Hi, I am making a physical fighter type character, and wanted to give them an attack which involves mashing a button to cause consecutive hit. Essentially the attack is given a timer, and each time the player hits a button, it will register as another hit, and replay the animation, until the...

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