This might be jumping the gun, but I was wondering about the capabilities of Babylon.js.
Would it be possible to implement a feature to render and display a 3D model in the same way
that RPG Maker handles pictures? I could see this being a huge help in terms of certain scenes.
Of course, this...
I know this is only a possible future addition and I don't want to stress you with any extra pressure, but would 3D models imported be able to play animations? I don't know the specific limitations of Babylon.js.
Does anyone have some sort of visual guide to setting up tileset info like slopes and such? I'm having a hard time setting up the notes to make them work properly.
Also, just bought the full version, excellent work! Keep it up!
Good to know, and certainly troubling.
Specifically in the case of the Hobbit, I find it odd that a work can be put into public domain, but then be pulled out of it if a company wishes to take control of the work as a brand. Someone more law literate probably could explain why this would be...
Posting again to report that I have found a solution, albeit a bit of a band-aid one.
Instead of using this:
I have used this:
$game_map.terrain_tag($game_player.x + 0.5,$game_player.y + 0.75)==3
Now, for anyone who faces this problem in the future, it's...
The Hobbit as an IP is currently not in the public domain. The original book was written in 1937, which means you'd have to wait until the original copyright expires in 2032 to make any sort of commercial thing from it without receiving a license.
However, since you are saying that this will be...
It's a possible explanation. Free Movement both enables Pixel Movement as well as changing the player's hitbox from the default 32x32 pixel square to a custom parameter, as you can see in my screenshots with the visible hitboxes.
Interestingly, it seems that the engine is still using a single...
I have two Parallel Process Events running in the map.
This one acts as a basic timer, just running the variables that activate the graphics for the panels as well as the actual check.
This is the event that actually checks for the player's terrain tag, which for this panels, is 3.
I'm currently running into an issue with terrain tags.
Right now, I'm working on a timed challenge in my game, DashBored.
I'm using GaryCXJk's Free Movement script to have pixel movement.
Every second, a series of Electrical panels will turn on, and the game runs a check to see if the player...
sooo I'm making the music for my game and yeah... prepare for a very non typical rpg ost... I don't even know how to make typical sounding stuff. I can do D&B, hiphop, glitch, and whatnot all day tho lol.