I really like the idea behind this plugin, but I've had the following issues using it:
- I get a "current is undefined" error. It can be solved by changing "current" for "item" in lines 166 and 170.
- I get a "cannot read property XX of undefined" when using the note tags on a state. Couldn't...
Hi! Sorry to revive an old thread, but I've run into a compatibility bug with YEP_Item Core whenever I use your script's tags on a weapon, whether it's in the database or in the JSON file. It results into a "Object Too Deep" error.
Tried it with the script above and below, neither works...
Not sure if this has been solved, but I was having the exact same issue and I fixed it by creating a whole new Project, re-adding all plugins, deleting everything from the new Project's data folder and replacing it with the contents of the old Project's data folder.
Adding immunity, states and enabling/disabling skills based on formation position would be terrific.
If you're referring to the position of the actors in battle, it is because both this plugin and Battle Engine Core alias the "Sprite_Actor.prototype.setActorHome" function (or method, I don't...
Is there any way I can use this plugin to create a new, third resource like MP and TP that will be used by certain skills?
Maybe in combination with some other plugin available?
If not, do you think you could implement that?