kaukusaki's latest activity

  • kaukusaki
    kaukusaki reacted to Shaz's comment on KillerGin's profile post with Like Like.
    Because most think it's easy, until they start.
  • kaukusaki
    kaukusaki reacted to bgillisp's comment on KillerGin's profile post with Like Like.
    Its the time commitment. Many underestimate how long it will take to make and finish a game in RPGMaker and then RL gets in the way.
  • kaukusaki
    kaukusaki reacted to ImaginaryVillain's comment on KillerGin's profile post with Like Like.
    Everybody I've tried to get into this folds in 2-3 weeks. Even working within the system with no plugins, it still takes ages to make...
  • kaukusaki
    kaukusaki reacted to Kuro DCupu's comment on KillerGin's profile post with Like Like.
    This is just my opinion. Because RPG Maker looks easy to make, many people fell for it. Later they realize the effort you have to put...
  • kaukusaki
    kaukusaki reacted to KillerGin's comment on KillerGin's profile post with Like Like.
    @Indinera I hear ya, I added a LOT of mechanics.... I kinda went a bit crazy but I wanted to be real proud of my first game. Thanks...
  • kaukusaki
    kaukusaki reacted to KillerGin's status with Like Like.
    4+ years developing this game.... in less than 1 month, it should finally be complete. So many emotions! (Happy, relieved, excited...
  • kaukusaki
    kaukusaki reacted to KillerGin's status with Like Like.
    I finally set the release date for my very first game..... Sunday, October 25th. Now the stress, anxiety, excitement, terror, and...
  • kaukusaki
    kaukusaki reacted to KillerGin's status with Like Like.
    Yay! Indiexpo reached out to me again for promotional materials. I think this time they may be creating a video! Exciting!
  • kaukusaki
    kaukusaki reacted to KillerGin's status with Like Like.
    I FINALLY DID IT! 5 years making my very first game and I just officially released it on STEAM..... OMG..... I can say I finished a...
  • kaukusaki
    kaukusaki reacted to KillerGin's status with Like Like.
    I wonder how well Procedural Map generation would work in RPG Maker MZ... Well, only one way to find out! Hehe!
  • kaukusaki
    kaukusaki reacted to KillerGin's status with Like Like.
    Shredded the dev fat from the final game. Reduced the final file size from 1.2 Gigs to 730 MB.... awesome!
  • kaukusaki
    kaukusaki reacted to jonthefox's post in the thread Do You Treat HP/MP As "Base Stats"? with Like Like.
    I usually make them independent of each other. I do something like this: HP = your overall defensive ability (how much damage you can...
  • kaukusaki
    kaukusaki reacted to gstv87's post in the thread Do You Treat HP/MP As "Base Stats"? with Like Like.
    I reworked the stats to make HP a function of CON. I calculated it outside of the program with a spreadsheet formula, but the curve...
  • kaukusaki
    kaukusaki reacted to Frostorm's post in the thread Do You Treat HP/MP As "Base Stats"? with Like Like.
    What I mean is, do you treat MaxHP & MaxMP as a function of another state (i.e. DEF/MDF), or do you treat them as separate, standalone...
  • kaukusaki
    kaukusaki commented on KillerGin's profile post.
    It takes a lot of time and effort, especially as a single dev wearing all the hats (coding graphics music debugging etc). To do so is...

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People3_5 and People3_8 added!

so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most. :kaojoy:
Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.

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