kerbonklin
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  • I just had a brilliant idea for triggered preemptives using event battles, with the usage of my Field Skills. But now I study for Calc 3 test. Q_Q
    Decided to remove all default traits of Hit/Eva unless debuffs or specifics call for it. Trying to make battles less luck-based.
    kerbonklin
    kerbonklin
    Or at least the early-to-mid game.
    Engr. Adiktuzmiko
    Engr. Adiktuzmiko
    so it's like always 100% hit?
    kerbonklin
    kerbonklin
    Yeah. Eventually there will be Blind status (maybe) or evasion-boosting passives/buffs (no more than 15% total though) and will come mid-to-end game.
    After all my complicated (mostly scripting) hard work so far...my game (The Princess Lucia) better turn out good. x_x
    I'm going to have weapons/armors add skills, and then enchantments add better versions if it was already learned. o_o If Fire is learned, then enchantment adds Blazing Fire.
    Wyn Wizard
    Wyn Wizard
    interesting concept. I'm interested to see how this plays out.
    My skill system: "QUICK! YOU HAVE 4 SECONDS TO SELECT THAT STRONG SKILL, OR BE STUCK WITH A WEAKER SKILL!" ........."OH SNAP ENEMY KILLED YOU CAUSE YOU SHOULD HAVE USED A TECHNICAL SKILL INSTEAD!" gg
    Anyone know of purple-ish map tiles? (non-commercial) Or a purple set of Mack Season.
    A-Moonless-Night
    A-Moonless-Night
    Couldn't you just change the colours in Photoshop or something?
    To progress, or to enhance? That is the question... >_<
    Tatsude K. Hitori
    Tatsude K. Hitori
    Progress enough to where you think you can stop for a while. And then enhance.
    Archeia
    Archeia
    Progress then Enhance.
    djDarkX
    djDarkX
    Better yet: finish then enhance.
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People3_5 and People3_8 added!

so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most. :kaojoy:
Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.

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