Alright. This is it. I have made a decision as of two months ago. I am officially leaving RPGMAKER and returning to my original game developing engines. It was great to learn RPG MAKER and to experience it. With this, I say goodbye to the community.
I am adamant about not having missable quests, which means having to write entirely new scenes at each plot progression that takes into account that time and events have passed since the quest could first be accepted while still having there be a quest to solve in the first place. It's worth every second.